+
+ case CA_SET_PLAYER_SHIELD:
+ {
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ if (trigger_player_bits & (1 << i))
+ {
+ if (action_arg == CA_ARG_SHIELD_OFF)
+ {
+ stored_player[i].shield_normal_time_left = 0;
+ stored_player[i].shield_deadly_time_left = 0;
+ }
+ else if (action_arg == CA_ARG_SHIELD_NORMAL)
+ {
+ stored_player[i].shield_normal_time_left = 999999;
+ }
+ else if (action_arg == CA_ARG_SHIELD_DEADLY)
+ {
+ stored_player[i].shield_normal_time_left = 999999;
+ stored_player[i].shield_deadly_time_left = 999999;
+ }
+ }
+ }
+
+ break;
+ }
+
+ case CA_SET_PLAYER_ARTWORK:
+ {
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ if (trigger_player_bits & (1 << i))
+ {
+ int artwork_element = action_arg_element;
+
+ if (action_arg == CA_ARG_ELEMENT_RESET)
+ artwork_element = stored_player[i].element_nr;
+
+ stored_player[i].artwork_element = artwork_element;
+
+ SetPlayerWaiting(&stored_player[i], FALSE);
+
+ /* set number of special actions for bored and sleeping animation */
+ stored_player[i].num_special_action_bored =
+ get_num_special_action(artwork_element,
+ ACTION_BORING_1, ACTION_BORING_LAST);
+ stored_player[i].num_special_action_sleeping =
+ get_num_special_action(artwork_element,
+ ACTION_SLEEPING_1, ACTION_SLEEPING_LAST);
+ }
+ }
+
+ break;
+ }
+
+ /* ---------- CE actions ---------------------------------------------- */
+
+ case CA_SET_CE_SCORE:
+ {
+ ei->collect_score = action_arg_number_new;
+
+ break;
+ }
+
+ case CA_SET_CE_VALUE:
+ {
+#if USE_NEW_CUSTOM_VALUE
+ int last_custom_value = CustomValue[x][y];
+
+ CustomValue[x][y] = action_arg_number_new;
+
+#if 0
+ printf("::: Count == %d\n", CustomValue[x][y]);
+#endif
+
+ if (CustomValue[x][y] == 0 && last_custom_value > 0)
+ {
+#if 0
+ printf("::: CE_VALUE_GETS_ZERO\n");
+#endif
+
+ CheckElementChange(x, y, element, EL_UNDEFINED, CE_VALUE_GETS_ZERO);
+ CheckTriggeredElementChange(x, y, element, CE_VALUE_GETS_ZERO_OF_X);
+ }
+#endif
+
+ break;
+ }
+
+ default:
+ break;
+ }
+}
+
+static void ChangeElementNowExt(struct ElementChangeInfo *change,
+ int x, int y, int target_element)
+{
+ int previous_move_direction = MovDir[x][y];
+#if USE_NEW_CUSTOM_VALUE
+ int last_ce_value = CustomValue[x][y];
+#endif
+ boolean add_player = (ELEM_IS_PLAYER(target_element) &&
+ IS_WALKABLE(Feld[x][y]));
+
+ /* check if element under player changes from accessible to unaccessible
+ (needed for special case of dropping element which then changes) */
+ if (IS_PLAYER(x, y) && !PLAYER_EXPLOSION_PROTECTED(x, y) &&
+ IS_ACCESSIBLE(Feld[x][y]) && !IS_ACCESSIBLE(target_element))
+ {
+ Bang(x, y);
+ return;
+ }
+
+ if (!add_player)
+ {
+ if (IS_MOVING(x, y) || IS_BLOCKED(x, y))
+ RemoveMovingField(x, y);
+ else
+ RemoveField(x, y);
+
+ Feld[x][y] = target_element;
+
+ ResetGfxAnimation(x, y);
+ ResetRandomAnimationValue(x, y);
+
+ if (element_info[Feld[x][y]].move_direction_initial == MV_START_PREVIOUS)
+ MovDir[x][y] = previous_move_direction;
+
+#if USE_NEW_CUSTOM_VALUE
+ if (element_info[Feld[x][y]].use_last_ce_value)
+ CustomValue[x][y] = last_ce_value;
+#endif
+
+ InitField_WithBug1(x, y, FALSE);
+
+ DrawLevelField(x, y);
+
+ if (GFX_CRUMBLED(Feld[x][y]))
+ DrawLevelFieldCrumbledSandNeighbours(x, y);
+ }
+
+ /* "Changed[][]" not set yet to allow "entered by player" change one time */
+ if (ELEM_IS_PLAYER(target_element))
+ RelocatePlayer(x, y, target_element);
+
+ Changed[x][y]++; /* count number of changes in the same frame */
+
+ TestIfBadThingTouchesPlayer(x, y);
+ TestIfPlayerTouchesCustomElement(x, y);
+ TestIfElementTouchesCustomElement(x, y);
+}
+
+static boolean ChangeElementNow(int x, int y, int element, int page)
+{
+ struct ElementChangeInfo *change = &element_info[element].change_page[page];
+ int target_element;
+ int old_element = Feld[x][y];
+
+ /* always use default change event to prevent running into a loop */
+ if (ChangeEvent[x][y] == -1)
+ ChangeEvent[x][y] = CE_DELAY;
+
+ if (ChangeEvent[x][y] == CE_DELAY)
+ {
+ /* reset actual trigger element, trigger player and action element */
+ change->actual_trigger_element = EL_EMPTY;
+ change->actual_trigger_player = EL_PLAYER_1;
+ change->actual_trigger_side = CH_SIDE_NONE;
+ change->actual_trigger_ce_value = 0;
+ }
+
+ /* do not change elements more than a specified maximum number of changes */
+ if (Changed[x][y] >= game.max_num_changes_per_frame)
+ return FALSE;
+
+ Changed[x][y]++; /* count number of changes in the same frame */
+
+ if (change->explode)
+ {
+ Bang(x, y);
+
+ return TRUE;
+ }
+
+ if (change->use_target_content)
+ {
+ boolean complete_replace = TRUE;
+ boolean can_replace[3][3];
+ int xx, yy;
+
+ for (yy = 0; yy < 3; yy++) for (xx = 0; xx < 3 ; xx++)
+ {
+ boolean is_empty;
+ boolean is_walkable;
+ boolean is_diggable;
+ boolean is_collectible;
+ boolean is_removable;
+ boolean is_destructible;
+ int ex = x + xx - 1;
+ int ey = y + yy - 1;
+ int content_element = change->target_content.e[xx][yy];
+ int e;
+
+ can_replace[xx][yy] = TRUE;
+
+ if (ex == x && ey == y) /* do not check changing element itself */
+ continue;
+
+ if (content_element == EL_EMPTY_SPACE)
+ {
+ can_replace[xx][yy] = FALSE; /* do not replace border with space */
+
+ continue;
+ }
+
+ if (!IN_LEV_FIELD(ex, ey))
+ {
+ can_replace[xx][yy] = FALSE;
+ complete_replace = FALSE;
+
+ continue;
+ }
+
+ e = Feld[ex][ey];
+
+ if (IS_MOVING(ex, ey) || IS_BLOCKED(ex, ey))
+ e = MovingOrBlocked2Element(ex, ey);
+
+ is_empty = (IS_FREE(ex, ey) ||
+ (IS_FREE_OR_PLAYER(ex, ey) && IS_WALKABLE(content_element)));
+
+ is_walkable = (is_empty || IS_WALKABLE(e));
+ is_diggable = (is_empty || IS_DIGGABLE(e));
+ is_collectible = (is_empty || IS_COLLECTIBLE(e));
+ is_destructible = (is_empty || !IS_INDESTRUCTIBLE(e));
+ is_removable = (is_diggable || is_collectible);
+
+ can_replace[xx][yy] =
+ (((change->replace_when == CP_WHEN_EMPTY && is_empty) ||
+ (change->replace_when == CP_WHEN_WALKABLE && is_walkable) ||
+ (change->replace_when == CP_WHEN_DIGGABLE && is_diggable) ||
+ (change->replace_when == CP_WHEN_COLLECTIBLE && is_collectible) ||
+ (change->replace_when == CP_WHEN_REMOVABLE && is_removable) ||
+ (change->replace_when == CP_WHEN_DESTRUCTIBLE && is_destructible)) &&
+ !(IS_PLAYER(ex, ey) && ELEM_IS_PLAYER(content_element)));
+
+ if (!can_replace[xx][yy])
+ complete_replace = FALSE;
+ }
+
+ if (!change->only_if_complete || complete_replace)
+ {
+ boolean something_has_changed = FALSE;
+
+ if (change->only_if_complete && change->use_random_replace &&
+ RND(100) < change->random_percentage)
+ return FALSE;
+
+ for (yy = 0; yy < 3; yy++) for (xx = 0; xx < 3 ; xx++)
+ {
+ int ex = x + xx - 1;
+ int ey = y + yy - 1;
+ int content_element;
+
+ if (can_replace[xx][yy] && (!change->use_random_replace ||
+ RND(100) < change->random_percentage))
+ {
+ if (IS_MOVING(ex, ey) || IS_BLOCKED(ex, ey))
+ RemoveMovingField(ex, ey);
+
+ ChangeEvent[ex][ey] = ChangeEvent[x][y];
+
+ content_element = change->target_content.e[xx][yy];
+ target_element = GET_TARGET_ELEMENT(content_element, change);
+
+ ChangeElementNowExt(change, ex, ey, target_element);
+
+ something_has_changed = TRUE;
+
+ /* for symmetry reasons, freeze newly created border elements */
+ if (ex != x || ey != y)
+ Stop[ex][ey] = TRUE; /* no more moving in this frame */
+ }
+ }
+
+ if (something_has_changed)
+ {
+ PlayLevelSoundElementAction(x, y, element, ACTION_CHANGING);
+ PlayLevelSoundElementAction(x, y, element, ACTION_PAGE_1 + page);
+ }
+ }
+ }
+ else
+ {
+ target_element = GET_TARGET_ELEMENT(change->target_element, change);
+
+ ChangeElementNowExt(change, x, y, target_element);
+
+ PlayLevelSoundElementAction(x, y, element, ACTION_CHANGING);
+ PlayLevelSoundElementAction(x, y, element, ACTION_PAGE_1 + page);
+ }
+
+ /* this uses direct change before indirect change */
+ CheckTriggeredElementChangeByPage(x, y, old_element, CE_CHANGE_OF_X, page);