+ if (element == EL_KAEFER)
+ PlaySoundLevel(x, y, SND_BUG_MOVING);
+ else if (element == EL_FLIEGER)
+ PlaySoundLevel(x, y, SND_SPACESHIP_MOVING);
+ else if (element == EL_BUTTERFLY)
+ PlaySoundLevel(x, y, SND_BD_BUTTERFLY_MOVING);
+ else if (element == EL_FIREFLY)
+ PlaySoundLevel(x, y, SND_BD_FIREFLY_MOVING);
+ else if (element == EL_SP_SNIKSNAK)
+ PlaySoundLevel(x, y, SND_SP_SNIKSNAK_MOVING);
+ else if (element == EL_SP_ELECTRON)
+ PlaySoundLevel(x, y, SND_SP_ELECTRON_MOVING);
+ else if (element == EL_MAMPFER)
+ PlaySoundLevel(x, y, SND_YAMYAM_MOVING);
+ else if (element == EL_MAMPFER2)
+ PlaySoundLevel(x, y, SND_DARK_YAMYAM_MOVING);
+ else if (element == EL_BALLOON)
+ PlaySoundLevel(x, y, SND_BALLOON_MOVING);
+ else if (element == EL_SPRING_MOVING)
+ PlaySoundLevel(x, y, SND_SPRING_MOVING);
+ else if (element == EL_MOLE)
+ PlaySoundLevel(x, y, SND_MOLE_MOVING);
+ else if (element == EL_SONDE)
+ PlaySoundLevel(x, y, SND_SATELLITE_MOVING);
+ else if (element == EL_PACMAN)
+ PlaySoundLevel(x, y, SND_PACMAN_MOVING);
+ else if (element == EL_PINGUIN)
+ PlaySoundLevel(x, y, SND_PENGUIN_MOVING);
+ else if (element == EL_SCHWEIN)
+ PlaySoundLevel(x, y, SND_PIG_MOVING);
+ else if (element == EL_DRACHE)
+ PlaySoundLevel(x, y, SND_DRAGON_MOVING);