- game_em.use_old_push_elements =
- (game.engine_version < VERSION_IDENT(4,1,4,2));
-
- game_em.use_old_push_into_acid =
- (game.engine_version < VERSION_IDENT(4,1,4,2));
-
- game_em.use_wrap_around =
- (game.engine_version > VERSION_IDENT(4,1,4,1));