- DrawGraphicThruMask(SCREENX(jx), SCREENY(jy), GFX_DYNAMIT);
-#else
- if (game.emulation == EMU_SUPAPLEX)
- DrawNewGraphic(SCREENX(jx), SCREENY(jy), IMG_SP_DISK_RED, 0);
- else
- DrawNewGraphicThruMask(SCREENX(jx), SCREENY(jy),
- IMG_DYNAMITE_ACTIVE, 0);
-#endif
+ DrawGraphicThruMask(SCREENX(jx), SCREENY(jy), IMG_DYNAMITE_ACTIVE, 0);