+void DrawAllGameValues(int emeralds, int dynamite, int score, int time,
+ int key_bits)
+{
+ int key[4];
+ int i;
+
+ for (i = 0; i < MAX_KEYS; i++)
+ key[i] = key_bits & (1 << i);
+
+ DrawGameValue_Emeralds(emeralds);
+ DrawGameValue_Dynamite(dynamite);
+ DrawGameValue_Score(score);
+ DrawGameValue_Time(time);
+
+ DrawGameValue_Keys(key);
+}
+