- if (MovDelay[x][y]) /* wait some time before next frame */
- {
- MovDelay[x][y]--;
-
- if (!(MovDelay[x][y] % delay))
- {
- if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- {
- int frame = getGraphicAnimationFrame(IMG_TIMEGATE_CLOSING,
- 29 - MovDelay[x][y]);
-
- DrawGraphic(SCREENX(x), SCREENY(y), IMG_TIMEGATE_CLOSING, frame);
- }
-
- return;
- }
- }
-
- Feld[x][y] = EL_TIMEGATE_CLOSED;
- DrawLevelField(x, y);
-}
-
-static void CloseAllOpenTimegates()
-{
- int x, y;
-
- for (y=0; y<lev_fieldy; y++)
- {
- for (x=0; x<lev_fieldx; x++)
- {
- int element = Feld[x][y];
-
- if (element == EL_TIMEGATE_OPEN || element == EL_TIMEGATE_OPENING)
- {
- Feld[x][y] = EL_TIMEGATE_CLOSING;
- PlaySoundLevel(x, y, SND_TIMEGATE_CLOSING);
- }
- }
- }
-}
-
-void EdelsteinFunkeln(int x, int y)
-{
- if (!IN_SCR_FIELD(SCREENX(x), SCREENY(y)) || IS_MOVING(x, y))
- return;
-
- if (Feld[x][y] == EL_BD_DIAMOND)
- DrawGraphicAnimation(x, y, IMG_BD_DIAMOND);
- else
- {
- if (!MovDelay[x][y]) /* next animation frame */
- MovDelay[x][y] = 11 * !SimpleRND(500);
-
- if (MovDelay[x][y]) /* wait some time before next frame */
- {
- MovDelay[x][y]--;
-
- if (setup.direct_draw && MovDelay[x][y])
- SetDrawtoField(DRAW_BUFFERED);
-
-#if 0
- DrawGraphic(SCREENX(x), SCREENY(y), el2img(Feld[x][y]), 0);
-#else
- DrawGraphicAnimation(x, y, el2img(Feld[x][y]));
-#endif
-
- if (MovDelay[x][y])
- {
- int frame = getGraphicAnimationFrame(IMG_TWINKLE_WHITE,
- 10 - MovDelay[x][y]);
-
- DrawGraphicThruMask(SCREENX(x), SCREENY(y), IMG_TWINKLE_WHITE, frame);
-
- if (setup.direct_draw)
- {
- int dest_x, dest_y;
-
- dest_x = FX + SCREENX(x) * TILEX;
- dest_y = FY + SCREENY(y) * TILEY;
-
- BlitBitmap(drawto_field, window,
- dest_x, dest_y, TILEX, TILEY, dest_x, dest_y);
- SetDrawtoField(DRAW_DIRECT);
- }
- }
- }
- }
-}
-
-void MauerWaechst(int x, int y)
-{
- int delay = 6;
-
- if (!MovDelay[x][y]) /* next animation frame */
- MovDelay[x][y] = 3 * delay;
-
- if (MovDelay[x][y]) /* wait some time before next frame */
- {
- MovDelay[x][y]--;
-
- if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- {
- int graphic = el_dir2img(Feld[x][y], MovDir[x][y]);
- int frame = getGraphicAnimationFrame(graphic, 17 - MovDelay[x][y]);
-
- DrawGraphic(SCREENX(x), SCREENY(y), graphic, frame);
- }
-
- if (!MovDelay[x][y])
- {
- if (MovDir[x][y] == MV_LEFT)
- {
- if (IN_LEV_FIELD(x - 1, y) && IS_MAUER(Feld[x - 1][y]))
- DrawLevelField(x - 1, y);
- }
- else if (MovDir[x][y] == MV_RIGHT)
- {
- if (IN_LEV_FIELD(x + 1, y) && IS_MAUER(Feld[x + 1][y]))
- DrawLevelField(x + 1, y);
- }
- else if (MovDir[x][y] == MV_UP)
- {
- if (IN_LEV_FIELD(x, y - 1) && IS_MAUER(Feld[x][y - 1]))
- DrawLevelField(x, y - 1);
- }
- else
- {
- if (IN_LEV_FIELD(x, y + 1) && IS_MAUER(Feld[x][y + 1]))
- DrawLevelField(x, y + 1);
- }
-
- Feld[x][y] = Store[x][y];
- Store[x][y] = 0;
- MovDir[x][y] = MV_NO_MOVING;
- DrawLevelField(x, y);
- }
- }
-}
-
-void MauerAbleger(int ax, int ay)
-{
- int element = Feld[ax][ay];
- boolean oben_frei = FALSE, unten_frei = FALSE;
- boolean links_frei = FALSE, rechts_frei = FALSE;
- boolean oben_massiv = FALSE, unten_massiv = FALSE;
- boolean links_massiv = FALSE, rechts_massiv = FALSE;
- boolean new_wall = FALSE;