projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
added setup option to skip displaying the high scores after solving a level
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 5a97b201b510b71676ae0f3a64253e5d8a5098ba..2cf0e9aa46a468e4eacf98bf528d34964359d322 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-4696,22
+4696,33
@@
void GameEnd()
{
level_nr++; /* advance to next level */
TapeErase(); /* start with empty tape */
{
level_nr++; /* advance to next level */
TapeErase(); /* start with empty tape */
+
+ if (setup.auto_play_next_level)
+ {
+ LoadLevel(level_nr);
+
+ SaveLevelSetup_SeriesInfo();
+ }
}
hi_pos = NewHiScore(last_level_nr);
}
hi_pos = NewHiScore(last_level_nr);
- if (hi_pos >= 0)
+ if (hi_pos >= 0
&& !setup.skip_scores_after_game
)
{
SetGameStatus(GAME_MODE_SCORES);
DrawHallOfFame(last_level_nr, hi_pos);
}
{
SetGameStatus(GAME_MODE_SCORES);
DrawHallOfFame(last_level_nr, hi_pos);
}
- else
+ else
if (!setup.auto_play_next_level || !setup.increment_levels)
{
SetGameStatus(GAME_MODE_MAIN);
DrawMainMenu();
}
{
SetGameStatus(GAME_MODE_MAIN);
DrawMainMenu();
}
+ else
+ {
+ StartGameActions(network.enabled, setup.autorecord, level.random_seed);
+ }
}
int NewHiScore(int level_nr)
}
int NewHiScore(int level_nr)