projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
rnd-20030730-1-src
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 54d678499801233dd497952ba799c00004722253..2c577f2fe3fa8db757c460a06a51b3a8a529fe7f 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-1893,7
+1893,7
@@
void Explode(int ex, int ey, int phase, int mode)
PlaySoundLevelAction(ex, ey, ACTION_EXPLODING);
/* remove things displayed in background while burning dynamite */
PlaySoundLevelAction(ex, ey, ACTION_EXPLODING);
/* remove things displayed in background while burning dynamite */
- if (!IS_INDESTRUCTIBLE(Back[ex][ey]))
+ if (
Back[ex][ey] != EL_EMPTY &&
!IS_INDESTRUCTIBLE(Back[ex][ey]))
Back[ex][ey] = 0;
if (IS_MOVING(ex, ey) || IS_BLOCKED(ex, ey))
Back[ex][ey] = 0;
if (IS_MOVING(ex, ey) || IS_BLOCKED(ex, ey))
@@
-1927,7
+1927,7
@@
void Explode(int ex, int ey, int phase, int mode)
#if 1
#if 1
-#if
1
+#if
0
if (IS_EXPLOSION_PROOF(element))
continue;
#else
if (IS_EXPLOSION_PROOF(element))
continue;
#else
@@
-1958,11
+1958,11
@@
void Explode(int ex, int ey, int phase, int mode)
}
/* save walkable background elements while explosion on same tile */
}
/* save walkable background elements while explosion on same tile */
-#if
1
+#if
0
if (IS_INDESTRUCTIBLE(element))
Back[x][y] = element;
#else
if (IS_INDESTRUCTIBLE(element))
Back[x][y] = element;
#else
- if (IS_
INDESTRUCTIBLE(element) && IS_WALKA
BLE(element))
+ if (IS_
WALKABLE(element) && IS_INDESTRUCTI
BLE(element))
Back[x][y] = element;
#endif
Back[x][y] = element;
#endif
@@
-2136,6
+2136,9
@@
void Explode(int ex, int ey, int phase, int mode)
InitMovDir(x, y);
DrawLevelField(x, y);
InitMovDir(x, y);
DrawLevelField(x, y);
+ if (CAN_BE_CRUMBLED(element))
+ DrawLevelFieldCrumbledSandNeighbours(x, y);
+
if (IS_PLAYER(x, y) && !PLAYERINFO(x,y)->present)
StorePlayer[x][y] = 0;
}
if (IS_PLAYER(x, y) && !PLAYERINFO(x,y)->present)
StorePlayer[x][y] = 0;
}
@@
-4055,7
+4058,8
@@
void StartMoving(int x, int y)
TurnRound(x, y);
#if 1
TurnRound(x, y);
#if 1
- DrawLevelElementAnimation(x, y, element);
+ if (GFX_ELEMENT(element) != EL_SAND)
+ DrawLevelElementAnimation(x, y, element);
#else
if (element == EL_BUG ||
element == EL_SPACESHIP ||
#else
if (element == EL_BUG ||
element == EL_SPACESHIP ||