+ int i;
+
+ for (i = 0; game_controls[i].nr != -1; i++)
+ {
+ int nr = game_controls[i].nr;
+ int type = game_controls[i].type;
+ struct TextPosInfo *pos = game_controls[i].pos;
+ int value = game_control_value[nr];
+ int last_value = last_game_control_value[nr];
+ int chars = pos->chars;
+ int font = pos->font;
+
+ if (value == last_value)
+ continue;
+
+ last_game_control_value[nr] = value;
+
+#if 0
+ printf("::: value %d changed from %d to %d\n", nr, last_value, value);
+#endif
+
+ if (PANEL_DEACTIVATED(pos))
+ continue;
+
+ if (type == TYPE_INTEGER)
+ {
+ if (nr == GAME_CONTROL_LEVEL_NUMBER || nr == GAME_CONTROL_TIME)
+ {
+ boolean use_dynamic_chars = (pos->chars == -1 ? TRUE : FALSE);
+
+ if (use_dynamic_chars) /* use dynamic number of chars */
+ {
+ int value_change = (nr == GAME_CONTROL_LEVEL_NUMBER ? 100 : 1000);
+ int chars1 = (nr == GAME_CONTROL_LEVEL_NUMBER ? 2 : 3);
+ int chars2 = chars1 + 1;
+ int font1 = pos->font;
+ int font2 = pos->font_alt;
+
+ chars = (value < value_change ? chars1 : chars2);
+ font = (value < value_change ? font1 : font2);
+
+ /* clear background if value just changed its size (dynamic chars) */
+ if ((last_value < value_change) != (value < value_change))
+ {
+ int width1 = chars1 * getFontWidth(font1);
+ int width2 = chars2 * getFontWidth(font2);
+ int max_width = MAX(width1, width2);
+ int max_height = MAX(getFontHeight(font1), getFontHeight(font2));
+
+ pos->width = max_width;
+
+ ClearRectangleOnBackground(drawto, PANEL_XPOS(pos), PANEL_YPOS(pos),
+ max_width, max_height);
+ }
+ }
+
+ pos->width = chars * getFontWidth(font);
+ }
+
+ DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, chars), font);
+ }
+ else if (type == TYPE_ELEMENT)
+ {
+ if (nr >= GAME_CONTROL_KEY_1 && nr <= GAME_CONTROL_KEY_8)
+ {
+ int key_nr = nr - GAME_CONTROL_KEY_1;
+ int src_x = DOOR_GFX_PAGEX5 + 18 + (key_nr % STD_NUM_KEYS) * MINI_TILEX;
+ int src_y = DOOR_GFX_PAGEY1 + 123;
+ int dst_x = PANEL_XPOS(pos);
+ int dst_y = PANEL_YPOS(pos);
+ int element = (key_nr >= STD_NUM_KEYS ? EL_EMC_KEY_5 - STD_NUM_KEYS :
+ level.game_engine_type == GAME_ENGINE_TYPE_EM ?
+ EL_EM_KEY_1 : EL_KEY_1) + key_nr;
+ int graphic = el2edimg(element);
+
+ if (value)
+ DrawMiniGraphicExt(drawto, dst_x, dst_y, graphic);
+ else
+ BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, src_x, src_y,
+ MINI_TILEX, MINI_TILEY, dst_x, dst_y);
+ }
+ else if (value != EL_UNDEFINED)
+ {
+ int graphic = el2edimg(value);
+ int dst_x = PANEL_XPOS(pos);
+ int dst_y = PANEL_YPOS(pos);
+
+ DrawMiniGraphicExt(drawto, dst_x, dst_y, graphic);
+ }
+ }
+ else if (type == TYPE_STRING)
+ {
+ char *s = (nr == GAME_CONTROL_PLAYER_NAME ? setup.player_name :
+ nr == GAME_CONTROL_LEVEL_NAME ? level.name :
+ nr == GAME_CONTROL_LEVEL_AUTHOR ? level.author : NULL);
+
+ if (s != NULL)
+ {
+ char *s_cut = getStringCopyN(s, pos->chars);
+
+ DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), s_cut, pos->font);
+
+ free(s_cut);
+ }
+ }
+
+ redraw_mask |= REDRAW_DOOR_1;
+ }
+}
+
+void DrawGameValue_Emeralds(int value)
+{
+ struct TextPosInfo *pos = &game.panel.gems;
+#if 1
+ int font_nr = pos->font;
+#else
+ int font_nr = FONT_TEXT_2;
+#endif
+ int font_width = getFontWidth(font_nr);
+ int chars = pos->chars;
+
+#if 1
+ return; /* !!! USE NEW STUFF !!! */
+#endif
+
+ if (PANEL_DEACTIVATED(pos))
+ return;
+
+ pos->width = chars * font_width;
+
+ DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, chars), font_nr);
+}
+
+void DrawGameValue_Dynamite(int value)
+{
+ struct TextPosInfo *pos = &game.panel.inventory;
+#if 1
+ int font_nr = pos->font;
+#else
+ int font_nr = FONT_TEXT_2;
+#endif
+ int font_width = getFontWidth(font_nr);
+ int chars = pos->chars;
+
+#if 1
+ return; /* !!! USE NEW STUFF !!! */
+#endif
+
+ if (PANEL_DEACTIVATED(pos))
+ return;
+
+ pos->width = chars * font_width;
+
+ DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, chars), font_nr);
+}
+
+void DrawGameValue_Score(int value)
+{
+ struct TextPosInfo *pos = &game.panel.score;
+#if 1
+ int font_nr = pos->font;
+#else
+ int font_nr = FONT_TEXT_2;
+#endif
+ int font_width = getFontWidth(font_nr);
+ int chars = pos->chars;
+
+#if 1
+ return; /* !!! USE NEW STUFF !!! */
+#endif
+
+ if (PANEL_DEACTIVATED(pos))
+ return;
+
+ pos->width = chars * font_width;
+
+ DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, chars), font_nr);
+}
+
+void DrawGameValue_Time(int value)
+{
+ struct TextPosInfo *pos = &game.panel.time;
+ static int last_value = -1;
+ int chars1 = 3;
+ int chars2 = 4;
+ int chars = pos->chars;
+#if 1
+ int font1_nr = pos->font;
+ int font2_nr = pos->font_alt;
+#else
+ int font1_nr = FONT_TEXT_2;
+ int font2_nr = FONT_TEXT_1;
+#endif
+ int font_nr = font1_nr;
+ boolean use_dynamic_chars = (chars == -1 ? TRUE : FALSE);
+
+#if 1
+ return; /* !!! USE NEW STUFF !!! */
+#endif
+
+ if (PANEL_DEACTIVATED(pos))
+ return;
+
+ if (use_dynamic_chars) /* use dynamic number of chars */
+ {
+ chars = (value < 1000 ? chars1 : chars2);
+ font_nr = (value < 1000 ? font1_nr : font2_nr);
+ }
+
+ /* clear background if value just changed its size (dynamic chars only) */
+ if (use_dynamic_chars && (last_value < 1000) != (value < 1000))
+ {
+ int width1 = chars1 * getFontWidth(font1_nr);
+ int width2 = chars2 * getFontWidth(font2_nr);
+ int max_width = MAX(width1, width2);
+ int max_height = MAX(getFontHeight(font1_nr), getFontHeight(font2_nr));
+
+ pos->width = max_width;
+
+ ClearRectangleOnBackground(drawto, PANEL_XPOS(pos), PANEL_YPOS(pos),
+ max_width, max_height);
+ }
+
+ pos->width = chars * getFontWidth(font_nr);
+
+ DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, chars), font_nr);
+
+ last_value = value;
+}
+
+void DrawGameValue_Level(int value)
+{
+ struct TextPosInfo *pos = &game.panel.level_number;
+ int chars1 = 2;
+ int chars2 = 3;
+ int chars = pos->chars;
+#if 1
+ int font1_nr = pos->font;
+ int font2_nr = pos->font_alt;
+#else
+ int font1_nr = FONT_TEXT_2;
+ int font2_nr = FONT_TEXT_1;
+#endif
+ int font_nr = font1_nr;
+ boolean use_dynamic_chars = (chars == -1 ? TRUE : FALSE);
+
+#if 1
+ return; /* !!! USE NEW STUFF !!! */
+#endif
+
+ if (PANEL_DEACTIVATED(pos))
+ return;
+
+ if (use_dynamic_chars) /* use dynamic number of chars */
+ {
+ chars = (level_nr < 100 ? chars1 : chars2);
+ font_nr = (level_nr < 100 ? font1_nr : font2_nr);
+ }
+
+ pos->width = chars * getFontWidth(font_nr);
+
+ DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, chars), font_nr);
+}
+
+void DrawGameValue_Keys(int key[MAX_NUM_KEYS])
+{
+#if 0
+ struct TextPosInfo *pos = &game.panel.keys;
+#endif
+#if 0
+ int base_key_graphic = EL_KEY_1;
+#endif
+ int i;
+
+#if 1
+ return; /* !!! USE NEW STUFF !!! */
+#endif
+
+#if 0
+ if (PANEL_DEACTIVATED(pos))
+ return;
+#endif
+
+#if 0
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ base_key_graphic = EL_EM_KEY_1;
+#endif
+
+#if 0
+ pos->width = 4 * MINI_TILEX;
+#endif
+
+#if 1
+ for (i = 0; i < MAX_NUM_KEYS; i++)
+#else
+ /* currently only 4 of 8 possible keys are displayed */
+ for (i = 0; i < STD_NUM_KEYS; i++)
+#endif
+ {
+#if 1
+ struct TextPosInfo *pos = &game.panel.key[i];
+#endif
+ int src_x = DOOR_GFX_PAGEX5 + 18 + (i % 4) * MINI_TILEX;
+ int src_y = DOOR_GFX_PAGEY1 + 123;
+#if 1
+ int dst_x = PANEL_XPOS(pos);
+ int dst_y = PANEL_YPOS(pos);
+#else
+ int dst_x = PANEL_XPOS(pos) + i * MINI_TILEX;
+ int dst_y = PANEL_YPOS(pos);
+#endif
+
+#if 1
+ int element = (i >= STD_NUM_KEYS ? EL_EMC_KEY_5 - 4 :
+ level.game_engine_type == GAME_ENGINE_TYPE_EM ? EL_EM_KEY_1 :
+ EL_KEY_1) + i;
+ int graphic = el2edimg(element);
+#endif
+
+#if 1
+ if (PANEL_DEACTIVATED(pos))
+ continue;
+#endif
+
+#if 0
+ /* masked blit with tiles from half-size scaled bitmap does not work yet
+ (no mask bitmap created for these sizes after loading and scaling) --
+ solution: load without creating mask, scale, then create final mask */
+
+ BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, src_x, src_y,
+ MINI_TILEX, MINI_TILEY, dst_x, dst_y);
+
+ if (key[i])
+ {
+#if 0
+ int graphic = el2edimg(base_key_graphic + i);
+#endif
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+
+ getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, MINI_TILEX, MINI_TILEY,
+ dst_x, dst_y);
+ }
+#else
+#if 1
+ if (key[i])
+ DrawMiniGraphicExt(drawto, dst_x, dst_y, graphic);
+ else
+ BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, src_x, src_y,
+ MINI_TILEX, MINI_TILEY, dst_x, dst_y);
+#else
+ if (key[i])
+ DrawMiniGraphicExt(drawto, dst_x, dst_y, el2edimg(base_key_graphic + i));
+ else
+ BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, src_x, src_y,
+ MINI_TILEX, MINI_TILEY, dst_x, dst_y);
+#endif
+#endif
+ }
+}
+
+#else
+
+void DrawGameValue_Emeralds(int value)
+{
+ int font_nr = FONT_TEXT_2;
+ int xpos = (3 * 14 - 3 * getFontWidth(font_nr)) / 2;
+
+ if (PANEL_DEACTIVATED(game.panel.gems))
+ return;
+
+ DrawText(DX_EMERALDS + xpos, DY_EMERALDS, int2str(value, 3), font_nr);
+}
+
+void DrawGameValue_Dynamite(int value)
+{
+ int font_nr = FONT_TEXT_2;
+ int xpos = (3 * 14 - 3 * getFontWidth(font_nr)) / 2;
+
+ if (PANEL_DEACTIVATED(game.panel.inventory))
+ return;
+
+ DrawText(DX_DYNAMITE + xpos, DY_DYNAMITE, int2str(value, 3), font_nr);