+#if 1
+
+#if 1
+ if (!player->Switching)
+ {
+ player->Switching = TRUE;
+ CheckTriggeredElementSideChange(x, y, element, dig_side,
+ CE_OTHER_GETS_SWITCHED);
+ CheckElementSideChange(x, y, element, dig_side,
+ CE_SWITCHED_BY_PLAYER, -1);
+ }
+#endif
+
+ CheckTriggeredElementSideChange(x, y, element, dig_side,
+ CE_OTHER_GETS_PRESSED);
+ CheckElementSideChange(x, y, element, dig_side,
+ CE_PRESSED_BY_PLAYER, -1);
+#else