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rnd-20021005-1-src
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 05e83995548a9a5947ef6398e9f0df55238e2027..203149bc4791bfff2bcd5e248d083e032d38d422 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-3122,7
+3122,12
@@
void StartMoving(int x, int y)
PlaySoundLevel(newx, newy, SND_PENGUIN_PASSING_EXIT);
if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
PlaySoundLevel(newx, newy, SND_PENGUIN_PASSING_EXIT);
if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
+#if 0
DrawGraphicThruMask(SCREENX(newx), SCREENY(newy), el2gfx(element));
DrawGraphicThruMask(SCREENX(newx), SCREENY(newy), el2gfx(element));
+#else
+ DrawNewGraphicThruMask(SCREENX(newx), SCREENY(newy), el2img(element),
+ 0);
+#endif
local_player->friends_still_needed--;
if (!local_player->friends_still_needed &&
local_player->friends_still_needed--;
if (!local_player->friends_still_needed &&
@@
-3651,7
+3656,7
@@
void AmoebeUmwandelnBD(int ax, int ay, int new_element)
AmoebaNr[x][y] = 0;
Feld[x][y] = new_element;
InitField(x, y, FALSE);
AmoebaNr[x][y] = 0;
Feld[x][y] = new_element;
InitField(x, y, FALSE);
- DrawLevelField(x, y);
+ Draw
New
LevelField(x, y);
done = TRUE;
}
}
done = TRUE;
}
}
@@
-3686,13
+3691,22
@@
void AmoebeWaechst(int x, int y)
{
MovDelay[x][y]--;
if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
{
MovDelay[x][y]--;
if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_AMOEBING + 3 - MovDelay[x][y]/2);
DrawGraphic(SCREENX(x), SCREENY(y), GFX_AMOEBING + 3 - MovDelay[x][y]/2);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_AMOEBA_CREATING,
+ 6 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_AMOEBA_CREATING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = Store[x][y];
Store[x][y] = 0;
if (!MovDelay[x][y])
{
Feld[x][y] = Store[x][y];
Store[x][y] = 0;
- DrawLevelField(x, y);
+ Draw
New
LevelField(x, y);
}
}
}
}
}
}
@@
-3714,12
+3728,21
@@
void AmoebaDisappearing(int x, int y)
{
MovDelay[x][y]--;
if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
{
MovDelay[x][y]--;
if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_AMOEBING + MovDelay[x][y]/2);
DrawGraphic(SCREENX(x), SCREENY(y), GFX_AMOEBING + MovDelay[x][y]/2);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_AMOEBA_SHRINKING,
+ 6 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_AMOEBA_SHRINKING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_EMPTY;
if (!MovDelay[x][y])
{
Feld[x][y] = EL_EMPTY;
- DrawLevelField(x, y);
+ Draw
New
LevelField(x, y);
/* don't let mole enter this field in this cycle;
(give priority to objects falling to this field from above) */
/* don't let mole enter this field in this cycle;
(give priority to objects falling to this field from above) */
@@
-3744,7
+3767,7
@@
void AmoebeAbleger(int ax, int ay)
if (!level.amoeba_speed)
{
Feld[ax][ay] = EL_AMOEBA_DEAD;
if (!level.amoeba_speed)
{
Feld[ax][ay] = EL_AMOEBA_DEAD;
- DrawLevelField(ax, ay);
+ Draw
New
LevelField(ax, ay);
return;
}
return;
}
@@
-3807,7
+3830,7
@@
void AmoebeAbleger(int ax, int ay)
if (i == 4 && (!waiting_for_player || game.emulation == EMU_BOULDERDASH))
{
Feld[ax][ay] = EL_AMOEBA_DEAD;
if (i == 4 && (!waiting_for_player || game.emulation == EMU_BOULDERDASH))
{
Feld[ax][ay] = EL_AMOEBA_DEAD;
- DrawLevelField(ax, ay);
+ Draw
New
LevelField(ax, ay);
AmoebaCnt[AmoebaNr[ax][ay]]--;
if (AmoebaCnt[AmoebaNr[ax][ay]] <= 0) /* amoeba is completely dead */
AmoebaCnt[AmoebaNr[ax][ay]]--;
if (AmoebaCnt[AmoebaNr[ax][ay]] <= 0) /* amoeba is completely dead */
@@
-3870,7
+3893,7
@@
void AmoebeAbleger(int ax, int ay)
return;
}
return;
}
- DrawLevelField(newax, neway);
+ Draw
New
LevelField(newax, neway);
}
void Life(int ax, int ay)
}
void Life(int ax, int ay)
@@
-3922,7
+3945,7
@@
void Life(int ax, int ay)
{
Feld[xx][yy] = EL_EMPTY;
if (!Stop[xx][yy])
{
Feld[xx][yy] = EL_EMPTY;
if (!Stop[xx][yy])
- DrawLevelField(xx, yy);
+ Draw
New
LevelField(xx, yy);
Stop[xx][yy] = TRUE;
changed = TRUE;
}
Stop[xx][yy] = TRUE;
changed = TRUE;
}
@@
-3934,7
+3957,7
@@
void Life(int ax, int ay)
Feld[xx][yy] = element;
MovDelay[xx][yy] = (element == EL_GAMEOFLIFE ? 0 : life_time-1);
if (!Stop[xx][yy])
Feld[xx][yy] = element;
MovDelay[xx][yy] = (element == EL_GAMEOFLIFE ? 0 : life_time-1);
if (!Stop[xx][yy])
- DrawLevelField(xx, yy);
+ Draw
New
LevelField(xx, yy);
Stop[xx][yy] = TRUE;
changed = TRUE;
}
Stop[xx][yy] = TRUE;
changed = TRUE;
}
@@
-3957,7
+3980,15
@@
void RobotWheel(int x, int y)
if (MovDelay[x][y])
{
if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
if (MovDelay[x][y])
{
if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_ABLENK+MovDelay[x][y]%4);
DrawGraphic(SCREENX(x), SCREENY(y), GFX_ABLENK+MovDelay[x][y]%4);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_ROBOT_WHEEL_ACTIVE, -1);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_ROBOT_WHEEL_ACTIVE, frame);
+ }
+#endif
if (!(MovDelay[x][y]%4))
PlaySoundLevel(x, y, SND_ROBOT_WHEEL_ACTIVE);
return;
if (!(MovDelay[x][y]%4))
PlaySoundLevel(x, y, SND_ROBOT_WHEEL_ACTIVE);
return;
@@
-3965,7
+3996,7
@@
void RobotWheel(int x, int y)
}
Feld[x][y] = EL_ROBOT_WHEEL;
}
Feld[x][y] = EL_ROBOT_WHEEL;
- DrawLevelField(x, y);
+ Draw
New
LevelField(x, y);
if (ZX == x && ZY == y)
ZX = ZY = -1;
}
if (ZX == x && ZY == y)
ZX = ZY = -1;
}
@@
-3981,8
+4012,16
@@
void TimegateWheel(int x, int y)
if (MovDelay[x][y])
{
if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
if (MovDelay[x][y])
{
if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y),
GFX_TIMEGATE_SWITCH + MovDelay[x][y]%4);
DrawGraphic(SCREENX(x), SCREENY(y),
GFX_TIMEGATE_SWITCH + MovDelay[x][y]%4);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_TIMEGATE_SWITCH_ACTIVE, -1);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_TIMEGATE_SWITCH_ACTIVE, frame);
+ }
+#endif
if (!(MovDelay[x][y]%4))
PlaySoundLevel(x, y, SND_TIMEGATE_SWITCH_ACTIVE);
return;
if (!(MovDelay[x][y]%4))
PlaySoundLevel(x, y, SND_TIMEGATE_SWITCH_ACTIVE);
return;
@@
-3990,17
+4029,21
@@
void TimegateWheel(int x, int y)
}
Feld[x][y] = EL_TIMEGATE_SWITCH;
}
Feld[x][y] = EL_TIMEGATE_SWITCH;
- DrawLevelField(x, y);
+ Draw
New
LevelField(x, y);
if (ZX == x && ZY == y)
ZX = ZY = -1;
}
void Blubber(int x, int y)
{
if (ZX == x && ZY == y)
ZX = ZY = -1;
}
void Blubber(int x, int y)
{
- if (y > 0 && IS_MOVING(x, y-1) && MovDir[x][y-1] == MV_DOWN)
- DrawLevelField(x, y-1);
+#if 0
+ if (y > 0 && IS_MOVING(x, y - 1) && MovDir[x][y - 1] == MV_DOWN)
+ DrawNewLevelField(x, y - 1);
else
DrawGraphicAnimation(x, y, GFX_GEBLUBBER, 4, 10, ANIM_LOOP);
else
DrawGraphicAnimation(x, y, GFX_GEBLUBBER, 4, 10, ANIM_LOOP);
+#else
+ DrawNewGraphicAnimation(x, y, IMG_ACID);
+#endif
}
void NussKnacken(int x, int y)
}
void NussKnacken(int x, int y)
@@
-4012,13
+4055,22
@@
void NussKnacken(int x, int y)
{
MovDelay[x][y]--;
if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
{
MovDelay[x][y]--;
if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y),
GFX_CRACKINGNUT + 3 - MovDelay[x][y]/2);
DrawGraphic(SCREENX(x), SCREENY(y),
GFX_CRACKINGNUT + 3 - MovDelay[x][y]/2);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_NUT_CRACKING,
+ 6 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_NUT_CRACKING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_EMERALD;
if (!MovDelay[x][y])
{
Feld[x][y] = EL_EMERALD;
- DrawLevelField(x, y);
+ Draw
New
LevelField(x, y);
}
}
}
}
}
}
@@
-4032,22
+4084,37
@@
void BreakingPearl(int x, int y)
{
MovDelay[x][y]--;
if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
{
MovDelay[x][y]--;
if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y),
GFX_PEARL_BREAKING + 4 - MovDelay[x][y]/2);
DrawGraphic(SCREENX(x), SCREENY(y),
GFX_PEARL_BREAKING + 4 - MovDelay[x][y]/2);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_PEARL_BREAKING,
+ 8 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_PEARL_BREAKING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_EMPTY;
if (!MovDelay[x][y])
{
Feld[x][y] = EL_EMPTY;
- DrawLevelField(x, y);
+ Draw
New
LevelField(x, y);
}
}
}
}
}
}
-void SiebAktivieren(int x, int y, int typ)
+void SiebAktivieren(int x, int y, int typ
e
)
{
{
- int graphic = (typ == 1 ? GFX_MAGIC_WALL_FULL : GFX_MAGIC_WALL_BD_FULL) + 3;
+#if 0
+ int graphic = (type == 1 ? GFX_MAGIC_WALL_FULL : GFX_MAGIC_WALL_BD_FULL) + 3;
DrawGraphicAnimation(x, y, graphic, 4, 4, ANIM_REVERSE);
DrawGraphicAnimation(x, y, graphic, 4, 4, ANIM_REVERSE);
+#else
+ int graphic = (type == 1 ? IMG_MAGIC_WALL_FULL : IMG_BD_MAGIC_WALL_FULL);
+
+ DrawNewGraphicAnimation(x, y, graphic);
+#endif
}
void AusgangstuerPruefen(int x, int y)
}
void AusgangstuerPruefen(int x, int y)
@@
-4085,7
+4152,7
@@
void AusgangstuerOeffnen(int x, int y)
int delay = 6;
if (!MovDelay[x][y]) /* next animation frame */
int delay = 6;
if (!MovDelay[x][y]) /* next animation frame */
- MovDelay[x][y] = 5
*
delay;
+ MovDelay[x][y] = 5
*
delay;
if (MovDelay[x][y]) /* wait some time before next frame */
{
if (MovDelay[x][y]) /* wait some time before next frame */
{
@@
-4094,19
+4161,32
@@
void AusgangstuerOeffnen(int x, int y)
MovDelay[x][y]--;
tuer = MovDelay[x][y]/delay;
if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
MovDelay[x][y]--;
tuer = MovDelay[x][y]/delay;
if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_AUSGANG_AUF-tuer);
DrawGraphic(SCREENX(x), SCREENY(y), GFX_AUSGANG_AUF-tuer);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_EXIT_OPENING,
+ 29 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_EXIT_OPENING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_EXIT_OPEN;
if (!MovDelay[x][y])
{
Feld[x][y] = EL_EXIT_OPEN;
- DrawLevelField(x, y);
+ Draw
New
LevelField(x, y);
}
}
}
void AusgangstuerBlinken(int x, int y)
{
}
}
}
void AusgangstuerBlinken(int x, int y)
{
+#if 0
DrawGraphicAnimation(x, y, GFX_AUSGANG_AUF, 4, 4, ANIM_PINGPONG);
DrawGraphicAnimation(x, y, GFX_AUSGANG_AUF, 4, 4, ANIM_PINGPONG);
+#else
+ DrawNewGraphicAnimation(x, y, IMG_EXIT_OPEN);
+#endif
}
void OpenSwitchgate(int x, int y)
}
void OpenSwitchgate(int x, int y)
@@
-4123,12
+4203,21
@@
void OpenSwitchgate(int x, int y)
MovDelay[x][y]--;
phase = MovDelay[x][y] / delay;
if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
MovDelay[x][y]--;
phase = MovDelay[x][y] / delay;
if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_SWITCHGATE_OPEN - phase);
DrawGraphic(SCREENX(x), SCREENY(y), GFX_SWITCHGATE_OPEN - phase);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_SWITCHGATE_OPENING,
+ 29 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_SWITCHGATE_OPENING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_SWITCHGATE_OPEN;
if (!MovDelay[x][y])
{
Feld[x][y] = EL_SWITCHGATE_OPEN;
- DrawLevelField(x, y);
+ Draw
New
LevelField(x, y);
}
}
}
}
}
}
@@
-4147,12
+4236,21
@@
void CloseSwitchgate(int x, int y)
MovDelay[x][y]--;
phase = MovDelay[x][y] / delay;
if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
MovDelay[x][y]--;
phase = MovDelay[x][y] / delay;
if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_SWITCHGATE_CLOSED + phase);
DrawGraphic(SCREENX(x), SCREENY(y), GFX_SWITCHGATE_CLOSED + phase);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_SWITCHGATE_CLOSING,
+ 29 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_SWITCHGATE_CLOSING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_SWITCHGATE_CLOSED;
if (!MovDelay[x][y])
{
Feld[x][y] = EL_SWITCHGATE_CLOSED;
- DrawLevelField(x, y);
+ Draw
New
LevelField(x, y);
}
}
}
}
}
}
@@
-4171,12
+4269,21
@@
void OpenTimegate(int x, int y)
MovDelay[x][y]--;
phase = MovDelay[x][y] / delay;
if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
MovDelay[x][y]--;
phase = MovDelay[x][y] / delay;
if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_TIMEGATE_OPEN - phase);
DrawGraphic(SCREENX(x), SCREENY(y), GFX_TIMEGATE_OPEN - phase);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_TIMEGATE_OPENING,
+ 29 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_TIMEGATE_OPENING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_TIMEGATE_OPEN;
if (!MovDelay[x][y])
{
Feld[x][y] = EL_TIMEGATE_OPEN;
- DrawLevelField(x, y);
+ Draw
New
LevelField(x, y);
}
}
}
}
}
}
@@
-4195,12
+4302,21
@@
void CloseTimegate(int x, int y)
MovDelay[x][y]--;
phase = MovDelay[x][y] / delay;
if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
MovDelay[x][y]--;
phase = MovDelay[x][y] / delay;
if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_TIMEGATE_CLOSED + phase);
DrawGraphic(SCREENX(x), SCREENY(y), GFX_TIMEGATE_CLOSED + phase);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_TIMEGATE_CLOSING,
+ 29 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_TIMEGATE_CLOSING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_TIMEGATE_CLOSED;
if (!MovDelay[x][y])
{
Feld[x][y] = EL_TIMEGATE_CLOSED;
- DrawLevelField(x, y);
+ Draw
New
LevelField(x, y);
}
}
}
}
}
}
@@
-4230,7
+4346,11
@@
void EdelsteinFunkeln(int x, int y)
return;
if (Feld[x][y] == EL_BD_DIAMOND)
return;
if (Feld[x][y] == EL_BD_DIAMOND)
+#if 0
DrawGraphicAnimation(x, y, GFX_EDELSTEIN_BD, 4, 4, ANIM_REVERSE);
DrawGraphicAnimation(x, y, GFX_EDELSTEIN_BD, 4, 4, ANIM_REVERSE);
+#else
+ DrawNewGraphicAnimation(x, y, IMG_BD_DIAMOND);
+#endif
else
{
if (!MovDelay[x][y]) /* next animation frame */
else
{
if (!MovDelay[x][y]) /* next animation frame */
@@
-4243,7
+4363,11
@@
void EdelsteinFunkeln(int x, int y)
if (setup.direct_draw && MovDelay[x][y])
SetDrawtoField(DRAW_BUFFERED);
if (setup.direct_draw && MovDelay[x][y])
SetDrawtoField(DRAW_BUFFERED);
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), el2gfx(Feld[x][y]));
DrawGraphic(SCREENX(x), SCREENY(y), el2gfx(Feld[x][y]));
+#else
+ DrawNewGraphic(SCREENX(x), SCREENY(y), el2img(Feld[x][y]), 0);
+#endif
if (MovDelay[x][y])
{
if (MovDelay[x][y])
{
@@
-4252,14
+4376,24
@@
void EdelsteinFunkeln(int x, int y)
if (phase > 2)
phase = 4-phase;
if (phase > 2)
phase = 4-phase;
+#if 0
DrawGraphicThruMask(SCREENX(x), SCREENY(y), GFX_FUNKELN_WEISS + phase);
DrawGraphicThruMask(SCREENX(x), SCREENY(y), GFX_FUNKELN_WEISS + phase);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_TWINKLE_WHITE,
+ 10 - MovDelay[x][y]);
+
+ DrawNewGraphicThruMask(SCREENX(x), SCREENY(y), IMG_TWINKLE_WHITE,
+ frame);
+ }
+#endif
if (setup.direct_draw)
{
int dest_x, dest_y;
if (setup.direct_draw)
{
int dest_x, dest_y;
- dest_x = FX + SCREENX(x)
*
TILEX;
- dest_y = FY + SCREENY(y)
*
TILEY;
+ dest_x = FX + SCREENX(x)
*
TILEX;
+ dest_y = FY + SCREENY(y)
*
TILEY;
BlitBitmap(drawto_field, window,
dest_x, dest_y, TILEX, TILEY, dest_x, dest_y);
BlitBitmap(drawto_field, window,
dest_x, dest_y, TILEX, TILEY, dest_x, dest_y);