game.centered_player_nr = (network_playing ? local_player->index_nr : -1);
game.centered_player_nr_next = game.centered_player_nr;
game.set_centered_player = FALSE;
game.centered_player_nr = (network_playing ? local_player->index_nr : -1);
game.centered_player_nr_next = game.centered_player_nr;
game.set_centered_player = FALSE;
PlayLevelSoundElementAction(x, y, element, ACTION_DROPPING);
break;
PlayLevelSoundElementAction(x, y, element, ACTION_DROPPING);
break;
PlayLevelSoundElementAction(x, y, element, ACTION_GROWING);
break;
PlayLevelSoundElementAction(x, y, element, ACTION_GROWING);
break;