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cleanup of function for zooming bitmap (with masked and opaque surfaces)
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index f7ff3eab01a0d85cf274df89332e410030031d47..1b7eaa3bdb5bae22d0627adc2bb070eb2c1901c1 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-15045,6
+15045,8
@@
void MapUndoRedoButtons()
MapGadget(game_gadget[GAME_CTRL_ID_UNDO]);
MapGadget(game_gadget[GAME_CTRL_ID_REDO]);
MapGadget(game_gadget[GAME_CTRL_ID_UNDO]);
MapGadget(game_gadget[GAME_CTRL_ID_REDO]);
+
+ ModifyGadget(game_gadget[GAME_CTRL_ID_PAUSE2], GDI_CHECKED, TRUE, GDI_END);
}
void UnmapUndoRedoButtons()
}
void UnmapUndoRedoButtons()
@@
-15054,6
+15056,8
@@
void UnmapUndoRedoButtons()
MapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO);
MapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO);
MapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO);
MapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO);
+
+ ModifyGadget(game_gadget[GAME_CTRL_ID_PAUSE2], GDI_CHECKED, FALSE, GDI_END);
}
void MapGameButtons()
}
void MapGameButtons()