+ if (ScreenMovPos == 0) /* screen currently aligned at tile position */
+ {
+ struct PlayerInfo *player = &stored_player[game.centered_to_player_next];
+
+ if (!player->active)
+ game.centered_to_player_next = game.centered_to_player;
+
+ if (game.centered_to_player != game.centered_to_player_next)
+ {
+ DrawRelocatePlayer(player, setup.quick_switch);
+
+ game.centered_to_player = game.centered_to_player_next;
+ }
+ }
+