DrawLevelFieldCrumbledSandNeighbours(x, y);
if (IS_PLAYER(x, y) && !PLAYERINFO(x,y)->present)
DrawLevelFieldCrumbledSandNeighbours(x, y);
if (IS_PLAYER(x, y) && !PLAYERINFO(x,y)->present)
DrawLevelFieldCrumbledSandNeighbours(x, y);
TestIfBadThingTouchesHero(x, y);
DrawLevelFieldCrumbledSandNeighbours(x, y);
TestIfBadThingTouchesHero(x, y);