strEqual(setup.engine_snapshot_mode, STR_SNAPSHOT_MODE_EVERY_COLLECT) ?
SNAPSHOT_MODE_EVERY_COLLECT : SNAPSHOT_MODE_OFF);
game.snapshot.save_snapshot = FALSE;
strEqual(setup.engine_snapshot_mode, STR_SNAPSHOT_MODE_EVERY_COLLECT) ?
SNAPSHOT_MODE_EVERY_COLLECT : SNAPSHOT_MODE_OFF);
game.snapshot.save_snapshot = FALSE;
int element = Feld[x][y];
int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
int element = Feld[x][y];
int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);