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rnd-20111007-1-src
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index e75235853eec0be2caa54fbf912a3f6a5b933e36..0a9b6185b40cf21c5f48ce3b8885ccc9dba4f211 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-9555,8
+9555,8
@@
void AmoebeUmwandelnBD(int ax, int ay, int new_element)
void AmoebeWaechst(int x, int y)
{
void AmoebeWaechst(int x, int y)
{
- static unsigned
long
sound_delay = 0;
- static unsigned
long
sound_delay_value = 0;
+ static unsigned
int
sound_delay = 0;
+ static unsigned
int
sound_delay_value = 0;
if (!MovDelay[x][y]) /* start new growing cycle */
{
if (!MovDelay[x][y]) /* start new growing cycle */
{
@@
-9591,8
+9591,8
@@
void AmoebeWaechst(int x, int y)
void AmoebaDisappearing(int x, int y)
{
void AmoebaDisappearing(int x, int y)
{
- static unsigned
long
sound_delay = 0;
- static unsigned
long
sound_delay_value = 0;
+ static unsigned
int
sound_delay = 0;
+ static unsigned
int
sound_delay_value = 0;
if (!MovDelay[x][y]) /* start new shrinking cycle */
{
if (!MovDelay[x][y]) /* start new shrinking cycle */
{
@@
-12303,9
+12303,9
@@
void AdvanceFrameAndPlayerCounters(int player_nr)
}
void StartGameActions(boolean init_network_game, boolean record_tape,
}
void StartGameActions(boolean init_network_game, boolean record_tape,
-
long
random_seed)
+
int
random_seed)
{
{
- unsigned
long
new_random_seed = InitRND(random_seed);
+ unsigned
int
new_random_seed = InitRND(random_seed);
if (record_tape)
TapeStartRecording(new_random_seed);
if (record_tape)
TapeStartRecording(new_random_seed);
@@
-12324,8
+12324,8
@@
void StartGameActions(boolean init_network_game, boolean record_tape,
void GameActions()
{
void GameActions()
{
- static unsigned
long
game_frame_delay = 0;
- unsigned
long
game_frame_delay_value;
+ static unsigned
int
game_frame_delay = 0;
+ unsigned
int
game_frame_delay_value;
byte *recorded_player_action;
byte summarized_player_action = 0;
byte tape_action[MAX_PLAYERS];
byte *recorded_player_action;
byte summarized_player_action = 0;
byte tape_action[MAX_PLAYERS];
@@
-13093,7
+13093,7
@@
void GameActions_RND()
/* new experimental amoeba growth stuff */
if (!(FrameCounter % 8))
{
/* new experimental amoeba growth stuff */
if (!(FrameCounter % 8))
{
- static unsigned
long
random = 1684108901;
+ static unsigned
int
random = 1684108901;
for (i = 0; i < level.amoeba_speed * 28 / 8; i++)
{
for (i = 0; i < level.amoeba_speed * 28 / 8; i++)
{
@@
-13277,9
+13277,9
@@
void GameActions_RND()
if (options.debug) /* calculate frames per second */
{
if (options.debug) /* calculate frames per second */
{
- static unsigned
long
fps_counter = 0;
+ static unsigned
int
fps_counter = 0;
static int fps_frames = 0;
static int fps_frames = 0;
- unsigned
long
fps_delay_ms = Counter() - fps_counter;
+ unsigned
int
fps_delay_ms = Counter() - fps_counter;
fps_frames++;
fps_frames++;
@@
-13710,7
+13710,7
@@
boolean MovePlayer(struct PlayerInfo *player, int dx, int dy)
int original_move_delay_value = player->move_delay_value;
#if DEBUG
int original_move_delay_value = player->move_delay_value;
#if DEBUG
- printf("THIS SHOULD ONLY HAPPEN WITH PRE-1.2 LEVEL TAPES. [%
l
d]\n",
+ printf("THIS SHOULD ONLY HAPPEN WITH PRE-1.2 LEVEL TAPES. [%d]\n",
tape.counter);
#endif
tape.counter);
#endif
@@
-14112,7
+14112,7
@@
void ScrollPlayer(struct PlayerInfo *player, int mode)
void ScrollScreen(struct PlayerInfo *player, int mode)
{
void ScrollScreen(struct PlayerInfo *player, int mode)
{
- static unsigned
long
screen_frame_counter = 0;
+ static unsigned
int
screen_frame_counter = 0;
if (mode == SCROLL_INIT)
{
if (mode == SCROLL_INIT)
{
@@
-16521,7
+16521,7
@@
void RequestQuitGame(boolean ask_if_really_quit)
/* random generator functions */
/* ------------------------------------------------------------------------- */
/* random generator functions */
/* ------------------------------------------------------------------------- */
-unsigned int InitEngineRandom_RND(
long
seed)
+unsigned int InitEngineRandom_RND(
int
seed)
{
game.num_random_calls = 0;
{
game.num_random_calls = 0;
@@
-16614,7
+16614,7
@@
static void SaveEngineSnapshotValues_RND()
static void LoadEngineSnapshotValues_RND()
{
static void LoadEngineSnapshotValues_RND()
{
- unsigned
long
num_random_calls = game.num_random_calls;
+ unsigned
int
num_random_calls = game.num_random_calls;
int i, j;
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
int i, j;
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
@@
-16832,7
+16832,7
@@
void CreateGameButtons()
struct GadgetInfo *gi;
int button_type;
boolean checked;
struct GadgetInfo *gi;
int button_type;
boolean checked;
- unsigned
long
event_mask;
+ unsigned
int
event_mask;
int gd_x = gfx->src_x;
int gd_y = gfx->src_y;
int gd_xp = gfx->src_x + gfx->pressed_xoffset;
int gd_x = gfx->src_x;
int gd_y = gfx->src_y;
int gd_xp = gfx->src_x + gfx->pressed_xoffset;