- }
-
- // try to display as many collected keys as possible in the default game panel
- for (i = STD_NUM_KEYS; i < MAX_NUM_KEYS + 1; i++) // EMC keys + white key
- {
- int nr = GAME_PANEL_KEY_1 + i;
- int emc_key = get_key_element_from_nr(i);
- int element = (i < MAX_NUM_KEYS ? emc_key : EL_DC_KEY_WHITE);
- struct GamePanelControlInfo *gpc = &game_panel_controls[nr];
- struct TextPosInfo *pos = gpc->pos;