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disabled auto-playing next level when playing in network mode
[rocksndiamonds.git]
/
src
/
files.h
diff --git
a/src/files.h
b/src/files.h
index 46dcae9c9aa4f588c59c0e8cf11b3ff65129489b..f823e1f2f2c9e28184a4c6eba8bad84f2655076b 100644
(file)
--- a/
src/files.h
+++ b/
src/files.h
@@
-37,6
+37,7
@@
void LoadLevelFromFilename(struct LevelInfo *, char *);
void LoadLevel(int);
void LoadLevelTemplate(int);
void LoadLevelInfoOnly(int);
void LoadLevel(int);
void LoadLevelTemplate(int);
void LoadLevelInfoOnly(int);
+void LoadLevelFromNetwork(struct LevelFileInfo *, struct LevelFileInfo *);
void SaveLevel(int);
void SaveLevelTemplate();
void SaveNativeLevel(struct LevelInfo *);
void SaveLevel(int);
void SaveLevelTemplate();
void SaveNativeLevel(struct LevelInfo *);
@@
-52,6
+53,7
@@
void LoadSolutionTape(int);
void SaveTape(int);
void DumpTape(struct TapeInfo *);
boolean SaveTapeChecked(int);
void SaveTape(int);
void DumpTape(struct TapeInfo *);
boolean SaveTapeChecked(int);
+boolean SaveTapeChecked_LevelSolved(int);
void LoadScore(int);
void SaveScore(int);
void LoadScore(int);
void SaveScore(int);
@@
-60,9
+62,17
@@
void LoadSetupFromFilename(char *);
void LoadSetup();
void SaveSetup();
void LoadSetup();
void SaveSetup();
+void LoadSetup_AutoSetup();
+void SaveSetup_AutoSetup();
+
void LoadSetup_EditorCascade();
void SaveSetup_EditorCascade();
void LoadSetup_EditorCascade();
void SaveSetup_EditorCascade();
+void SaveSetup_AddGameControllerMapping(char *);
+
+void setHideSetupEntry(void *);
+boolean hideSetupEntry(void *);
+
void LoadCustomElementDescriptions();
void InitMenuDesignSettings_Static();
void LoadMenuDesignSettings();
void LoadCustomElementDescriptions();
void InitMenuDesignSettings_Static();
void LoadMenuDesignSettings();