-/* names file mode: local level setup or global game setup */
-#define PLAYER_LEVEL 0
-#define PLAYER_SETUP 1
-
-/* Setup-Bits */
-#define SETUP_TOONS (1<<0)
-#define SETUP_SOUND (1<<1)
-#define SETUP_SOUND_LOOPS (1<<2)
-#define SETUP_SOUND_MUSIC (1<<3)
-#define SETUP_DIRECT_DRAW (1<<4)
-#define SETUP_FADING (1<<5)
-#define SETUP_AUTO_RECORD (1<<6)
-#define SETUP_2ND_JOYSTICK (1<<7)
-#define SETUP_QUICK_DOORS (1<<8)
-#define SETUP_SCROLL_DELAY (1<<9)
-#define SETUP_SOFT_SCROLL (1<<10)
-
-#define DEFAULT_SETUP (SETUP_TOONS | \
- SETUP_SOUND | \
- SETUP_SOUND_LOOPS | \
- SETUP_SOUND_MUSIC)
-
-/* Setup-Voreinstellungen */
-#define SETUP_TOONS_ON(x) (((x) & SETUP_TOONS) != 0)
-#define SETUP_SOUND_ON(x) (((x) & SETUP_SOUND) != 0)
-#define SETUP_SOUND_LOOPS_ON(x) (((x) & SETUP_SOUND_LOOPS) != 0)
-#define SETUP_SOUND_MUSIC_ON(x) (((x) & SETUP_SOUND_MUSIC) != 0)
-#define SETUP_DIRECT_DRAW_ON(x) (((x) & SETUP_DIRECT_DRAW) != 0)
-#define SETUP_FADING_ON(x) (((x) & SETUP_FADING) != 0)
-#define SETUP_AUTO_RECORD_ON(x) (((x) & SETUP_AUTO_RECORD) != 0)
-#define SETUP_2ND_JOYSTICK_ON(x) (((x) & SETUP_2ND_JOYSTICK) != 0)
-#define SETUP_QUICK_DOORS_ON(x) (((x) & SETUP_QUICK_DOORS) != 0)
-#define SETUP_SCROLL_DELAY_ON(x) (((x) & SETUP_SCROLL_DELAY) != 0)
-#define SETUP_SOFT_SCROLL_ON(x) (((x) & SETUP_SOFT_SCROLL) != 0)
-
-BOOL CreateNewScoreFile(void);
-BOOL CreateNewNamesFile(int);
-BOOL LoadLevelInfo(void);
+
+#define LEVEL_PACKED_START 100
+#define PACKED_LEVELS(x) (LEVEL_PACKED_START + x)
+
+#define LEVEL_FILE_TYPE_RND_PACKED PACKED_LEVELS(LEVEL_FILE_TYPE_RND)
+#define LEVEL_FILE_TYPE_EM_PACKED PACKED_LEVELS(LEVEL_FILE_TYPE_EM)
+
+#define IS_SINGLE_LEVEL_FILE(x) (x < LEVEL_PACKED_START)
+#define IS_PACKED_LEVEL_FILE(x) (x > LEVEL_PACKED_START)
+
+
+void setElementChangePages(struct ElementInfo *, int);
+void setElementChangeInfoToDefaults(struct ElementChangeInfo *);
+void copyElementInfo(struct ElementInfo *, struct ElementInfo *);
+
+char *getDefaultLevelFilename(int);
+char *getLocalLevelTemplateFilename();
+char *getGlobalLevelTemplateFilename();
+
+void LoadLevelFromFilename(struct LevelInfo *, char *);