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added wrapper function for loading and saving all setup files
[rocksndiamonds.git]
/
src
/
files.h
diff --git
a/src/files.h
b/src/files.h
index fd421ef19fb0e90f8955d01ef519a7e4b31ea1a7..eb8ddc526f0ef94155bbd652ff1c1409864fc121 100644
(file)
--- a/
src/files.h
+++ b/
src/files.h
@@
-35,6
+35,9
@@
char *getGlobalLevelTemplateFilename(void);
int getMappedElement(int);
int getMappedElement(int);
+void ExecuteAsThread(SDL_ThreadFunction, char *, void *, char *);
+char *getPasswordJSON(char *);
+
void LoadLevelFromFilename(struct LevelInfo *, char *);
void LoadLevel(int);
void LoadLevelTemplate(int);
void LoadLevelFromFilename(struct LevelInfo *, char *);
void LoadLevel(int);
void LoadLevelTemplate(int);
@@
-73,8
+76,8
@@
void LoadLocalAndServerScore(int, boolean);
void LoadUserNames(void);
void LoadSetupFromFilename(char *);
void LoadUserNames(void);
void LoadSetupFromFilename(char *);
-void LoadSetup(void);
-void SaveSetup(void);
+void LoadSetup
_Default
(void);
+void SaveSetup
_Default
(void);
void LoadSetup_AutoSetup(void);
void SaveSetup_AutoSetup(void);
void LoadSetup_AutoSetup(void);
void SaveSetup_AutoSetup(void);
@@
-82,6
+85,9
@@
void SaveSetup_AutoSetup(void);
void LoadSetup_EditorCascade(void);
void SaveSetup_EditorCascade(void);
void LoadSetup_EditorCascade(void);
void SaveSetup_EditorCascade(void);
+void LoadSetup(void);
+void SaveSetup(void);
+
void SaveSetup_AddGameControllerMapping(char *);
void setHideSetupEntry(void *);
void SaveSetup_AddGameControllerMapping(char *);
void setHideSetupEntry(void *);