void LoadLevelFromFilename(struct LevelInfo *, char *);
void LoadLevel(int);
void LoadLevelTemplate(int);
void LoadLevelFromFilename(struct LevelInfo *, char *);
void LoadLevel(int);
void LoadLevelTemplate(int);
-void SaveServerScore(int);
-void SaveServerScoreFromFile(int, char *);
+void SaveServerScore(int, boolean);
+void SaveServerScoreFromFile(int, boolean, char *);
void LoadLocalAndServerScore(int, boolean);
void LoadUserNames(void);
void LoadSetupFromFilename(char *);
void LoadLocalAndServerScore(int, boolean);
void LoadUserNames(void);
void LoadSetupFromFilename(char *);