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moved drawing title of "choose tree" screen to separate function
[rocksndiamonds.git]
/
src
/
files.h
diff --git
a/src/files.h
b/src/files.h
index ade7a8d51f24641fc7b23a47e0129afe071fe339..e32fcd80c2c82c773d35117b35e090d36057443c 100644
(file)
--- a/
src/files.h
+++ b/
src/files.h
@@
-35,6
+35,9
@@
char *getGlobalLevelTemplateFilename(void);
int getMappedElement(int);
int getMappedElement(int);
+void ExecuteAsThread(SDL_ThreadFunction, char *, void *, char *);
+char *getPasswordJSON(char *);
+
void LoadLevelFromFilename(struct LevelInfo *, char *);
void LoadLevel(int);
void LoadLevelTemplate(int);
void LoadLevelFromFilename(struct LevelInfo *, char *);
void LoadLevel(int);
void LoadLevelTemplate(int);
@@
-44,6
+47,7
@@
void SaveLevel(int);
void SaveLevelTemplate(void);
void SaveNativeLevel(struct LevelInfo *);
void DumpLevel(struct LevelInfo *);
void SaveLevelTemplate(void);
void SaveNativeLevel(struct LevelInfo *);
void DumpLevel(struct LevelInfo *);
+void DumpLevels(void);
boolean SaveLevelChecked(int);
void CopyNativeLevel_RND_to_Native(struct LevelInfo *);
boolean SaveLevelChecked(int);
void CopyNativeLevel_RND_to_Native(struct LevelInfo *);
@@
-56,24
+60,37
@@
void SaveTapeToFilename(char *);
void SaveTape(int);
void SaveScoreTape(int);
void DumpTape(struct TapeInfo *);
void SaveTape(int);
void SaveScoreTape(int);
void DumpTape(struct TapeInfo *);
+void DumpTapes(void);
boolean SaveTapeChecked(int);
boolean SaveTapeChecked_LevelSolved(int);
void LoadScore(int);
void SaveScore(int);
boolean SaveTapeChecked(int);
boolean SaveTapeChecked_LevelSolved(int);
void LoadScore(int);
void SaveScore(int);
+void LoadServerScore(int, boolean);
+void SaveServerScore(int, boolean);
+void SaveServerScoreFromFile(int, boolean, char *);
+
+void LoadLocalAndServerScore(int, boolean);
+
void LoadUserNames(void);
void LoadSetupFromFilename(char *);
void LoadUserNames(void);
void LoadSetupFromFilename(char *);
-void LoadSetup(void);
-void SaveSetup(void);
+void LoadSetup
_Default
(void);
+void SaveSetup
_Default
(void);
void LoadSetup_AutoSetup(void);
void SaveSetup_AutoSetup(void);
void LoadSetup_AutoSetup(void);
void SaveSetup_AutoSetup(void);
+void LoadSetup_ServerSetup(void);
+void SaveSetup_ServerSetup(void);
+
void LoadSetup_EditorCascade(void);
void SaveSetup_EditorCascade(void);
void LoadSetup_EditorCascade(void);
void SaveSetup_EditorCascade(void);
+void LoadSetup(void);
+void SaveSetup(void);
+
void SaveSetup_AddGameControllerMapping(char *);
void setHideSetupEntry(void *);
void SaveSetup_AddGameControllerMapping(char *);
void setHideSetupEntry(void *);
@@
-91,6
+108,7
@@
void LoadHelpTextInfo(void);
void ConvertLevels(void);
void CreateLevelSketchImages(void);
void ConvertLevels(void);
void CreateLevelSketchImages(void);
+void CreateCollectElementImages(void);
void CreateCustomElementImages(char *);
void FreeGlobalAnimEventInfo(void);
void CreateCustomElementImages(char *);
void FreeGlobalAnimEventInfo(void);