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added using masked drawing for player on walkable tiles in BD engine
[rocksndiamonds.git]
/
src
/
files.h
diff --git
a/src/files.h
b/src/files.h
index 8301b781769f92ad5c984600d8ee259d1178ece8..c122716b60fb8dc672db78903bad35f43f8961a0 100644
(file)
--- a/
src/files.h
+++ b/
src/files.h
@@
-29,6
+29,7
@@
void setElementChangePages(struct ElementInfo *, int);
void setElementChangeInfoToDefaults(struct ElementChangeInfo *);
void copyElementInfo(struct ElementInfo *, struct ElementInfo *);
void setElementChangeInfoToDefaults(struct ElementChangeInfo *);
void copyElementInfo(struct ElementInfo *, struct ElementInfo *);
+boolean isLevelsetFilename_BD(char *);
char *getDefaultLevelFilename(int);
char *getLocalLevelTemplateFilename(void);
char *getGlobalLevelTemplateFilename(void);
char *getDefaultLevelFilename(int);
char *getLocalLevelTemplateFilename(void);
char *getGlobalLevelTemplateFilename(void);
@@
-45,6
+46,8
@@
void SaveLevelTemplate(void);
void SaveNativeLevel(struct LevelInfo *);
void DumpLevel(struct LevelInfo *);
void DumpLevels(void);
void SaveNativeLevel(struct LevelInfo *);
void DumpLevel(struct LevelInfo *);
void DumpLevels(void);
+void DumpLevelsetFromFilename_BD(char *);
+void DumpLevelset(void);
boolean SaveLevelChecked(int);
void CopyNativeLevel_RND_to_Native(struct LevelInfo *);
boolean SaveLevelChecked(int);
void CopyNativeLevel_RND_to_Native(struct LevelInfo *);