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added using masked drawing for player on walkable tiles in BD engine
[rocksndiamonds.git]
/
src
/
files.h
diff --git
a/src/files.h
b/src/files.h
index 3736666e97b5bada64b9872fcca779477303849c..c122716b60fb8dc672db78903bad35f43f8961a0 100644
(file)
--- a/
src/files.h
+++ b/
src/files.h
@@
-29,6
+29,7
@@
void setElementChangePages(struct ElementInfo *, int);
void setElementChangeInfoToDefaults(struct ElementChangeInfo *);
void copyElementInfo(struct ElementInfo *, struct ElementInfo *);
void setElementChangeInfoToDefaults(struct ElementChangeInfo *);
void copyElementInfo(struct ElementInfo *, struct ElementInfo *);
+boolean isLevelsetFilename_BD(char *);
char *getDefaultLevelFilename(int);
char *getLocalLevelTemplateFilename(void);
char *getGlobalLevelTemplateFilename(void);
char *getDefaultLevelFilename(int);
char *getLocalLevelTemplateFilename(void);
char *getGlobalLevelTemplateFilename(void);
@@
-45,6
+46,8
@@
void SaveLevelTemplate(void);
void SaveNativeLevel(struct LevelInfo *);
void DumpLevel(struct LevelInfo *);
void DumpLevels(void);
void SaveNativeLevel(struct LevelInfo *);
void DumpLevel(struct LevelInfo *);
void DumpLevels(void);
+void DumpLevelsetFromFilename_BD(char *);
+void DumpLevelset(void);
boolean SaveLevelChecked(int);
void CopyNativeLevel_RND_to_Native(struct LevelInfo *);
boolean SaveLevelChecked(int);
void CopyNativeLevel_RND_to_Native(struct LevelInfo *);
@@
-54,6
+57,7
@@
void LoadTapeFromFilename(char *);
void LoadTape(int);
void LoadSolutionTape(int);
void LoadScoreTape(char *, int);
void LoadTape(int);
void LoadSolutionTape(int);
void LoadScoreTape(char *, int);
+void LoadScoreCacheTape(char *, int);
void SaveTapeToFilename(char *);
void SaveTape(int);
void SaveScoreTape(int);
void SaveTapeToFilename(char *);
void SaveTape(int);
void SaveScoreTape(int);
@@
-102,6
+106,9
@@
void InitMenuDesignSettings_FromHash(SetupFileHash *, boolean);
void InitMenuDesignSettings_Static(void);
void LoadMenuDesignSettings(void);
void LoadMenuDesignSettings_AfterGraphics(void);
void InitMenuDesignSettings_Static(void);
void LoadMenuDesignSettings(void);
void LoadMenuDesignSettings_AfterGraphics(void);
+void InitSoundSettings_FromHash(SetupFileHash *, boolean);
+void InitSoundSettings_Static(void);
+void LoadSoundSettings(void);
void LoadUserDefinedEditorElementList(int **, int *);
void LoadMusicInfo(void);
void LoadHelpAnimInfo(void);
void LoadUserDefinedEditorElementList(int **, int *);
void LoadMusicInfo(void);
void LoadHelpAnimInfo(void);