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fixed bug with unnecessarily reloading custom artwork on ECS/AGA change
[rocksndiamonds.git]
/
src
/
files.h
diff --git
a/src/files.h
b/src/files.h
index ca331ad70e3b089a92244b918df666bdca5e7d82..b82c89e5c7c4c42d0ccb9c989cc75d51638fdb97 100644
(file)
--- a/
src/files.h
+++ b/
src/files.h
@@
-33,6
+33,8
@@
char *getDefaultLevelFilename(int);
char *getLocalLevelTemplateFilename(void);
char *getGlobalLevelTemplateFilename(void);
char *getLocalLevelTemplateFilename(void);
char *getGlobalLevelTemplateFilename(void);
+int getMappedElement(int);
+
void LoadLevelFromFilename(struct LevelInfo *, char *);
void LoadLevel(int);
void LoadLevelTemplate(int);
void LoadLevelFromFilename(struct LevelInfo *, char *);
void LoadLevel(int);
void LoadLevelTemplate(int);
@@
-59,6
+61,8
@@
boolean SaveTapeChecked_LevelSolved(int);
void LoadScore(int);
void SaveScore(int);
void LoadScore(int);
void SaveScore(int);
+void LoadUserNames(void);
+
void LoadSetupFromFilename(char *);
void LoadSetup(void);
void SaveSetup(void);
void LoadSetupFromFilename(char *);
void LoadSetup(void);
void SaveSetup(void);
@@
-72,6
+76,7
@@
void SaveSetup_EditorCascade(void);
void SaveSetup_AddGameControllerMapping(char *);
void setHideSetupEntry(void *);
void SaveSetup_AddGameControllerMapping(char *);
void setHideSetupEntry(void *);
+void removeHideSetupEntry(void *);
boolean hideSetupEntry(void *);
void LoadCustomElementDescriptions(void);
boolean hideSetupEntry(void *);
void LoadCustomElementDescriptions(void);