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added API functions to get score tape from score server
[rocksndiamonds.git]
/
src
/
files.h
diff --git
a/src/files.h
b/src/files.h
index fd421ef19fb0e90f8955d01ef519a7e4b31ea1a7..b10332927059e6dad839b8ad6b6dd9d58d55a55d 100644
(file)
--- a/
src/files.h
+++ b/
src/files.h
@@
-65,23
+65,31
@@
void LoadScore(int);
void SaveScore(int);
void LoadServerScore(int, boolean);
void SaveScore(int);
void LoadServerScore(int, boolean);
-void SaveServerScore(int);
-void SaveServerScoreFromFile(int, char *);
+void SaveServerScore(int
, boolean
);
+void SaveServerScoreFromFile(int,
boolean,
char *);
void LoadLocalAndServerScore(int, boolean);
void LoadLocalAndServerScore(int, boolean);
+void PrepareScoreTapesForUpload(char *);
+
void LoadUserNames(void);
void LoadSetupFromFilename(char *);
void LoadUserNames(void);
void LoadSetupFromFilename(char *);
-void LoadSetup(void);
-void SaveSetup(void);
+void LoadSetup
_Default
(void);
+void SaveSetup
_Default
(void);
void LoadSetup_AutoSetup(void);
void SaveSetup_AutoSetup(void);
void LoadSetup_AutoSetup(void);
void SaveSetup_AutoSetup(void);
+void LoadSetup_ServerSetup(void);
+void SaveSetup_ServerSetup(void);
+
void LoadSetup_EditorCascade(void);
void SaveSetup_EditorCascade(void);
void LoadSetup_EditorCascade(void);
void SaveSetup_EditorCascade(void);
+void LoadSetup(void);
+void SaveSetup(void);
+
void SaveSetup_AddGameControllerMapping(char *);
void setHideSetupEntry(void *);
void SaveSetup_AddGameControllerMapping(char *);
void setHideSetupEntry(void *);
@@
-89,6
+97,7
@@
void removeHideSetupEntry(void *);
boolean hideSetupEntry(void *);
void LoadCustomElementDescriptions(void);
boolean hideSetupEntry(void *);
void LoadCustomElementDescriptions(void);
+void InitMenuDesignSettings_FromHash(SetupFileHash *, boolean);
void InitMenuDesignSettings_Static(void);
void LoadMenuDesignSettings(void);
void LoadMenuDesignSettings_AfterGraphics(void);
void InitMenuDesignSettings_Static(void);
void LoadMenuDesignSettings(void);
void LoadMenuDesignSettings_AfterGraphics(void);