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added initial code for Base64 encoding and decoding
[rocksndiamonds.git]
/
src
/
files.h
diff --git
a/src/files.h
b/src/files.h
index e324404b36da0739bd41f6ce34fe9b105d77bca4..ade7a8d51f24641fc7b23a47e0129afe071fe339 100644
(file)
--- a/
src/files.h
+++ b/
src/files.h
@@
-54,6
+54,7
@@
void LoadTape(int);
void LoadSolutionTape(int);
void SaveTapeToFilename(char *);
void SaveTape(int);
void LoadSolutionTape(int);
void SaveTapeToFilename(char *);
void SaveTape(int);
+void SaveScoreTape(int);
void DumpTape(struct TapeInfo *);
boolean SaveTapeChecked(int);
boolean SaveTapeChecked_LevelSolved(int);
void DumpTape(struct TapeInfo *);
boolean SaveTapeChecked(int);
boolean SaveTapeChecked_LevelSolved(int);
@@
-61,6
+62,8
@@
boolean SaveTapeChecked_LevelSolved(int);
void LoadScore(int);
void SaveScore(int);
void LoadScore(int);
void SaveScore(int);
+void LoadUserNames(void);
+
void LoadSetupFromFilename(char *);
void LoadSetup(void);
void SaveSetup(void);
void LoadSetupFromFilename(char *);
void LoadSetup(void);
void SaveSetup(void);
@@
-74,6
+77,7
@@
void SaveSetup_EditorCascade(void);
void SaveSetup_AddGameControllerMapping(char *);
void setHideSetupEntry(void *);
void SaveSetup_AddGameControllerMapping(char *);
void setHideSetupEntry(void *);
+void removeHideSetupEntry(void *);
boolean hideSetupEntry(void *);
void LoadCustomElementDescriptions(void);
boolean hideSetupEntry(void *);
void LoadCustomElementDescriptions(void);