-void LoadLevelInfo(void);
-void LoadSetup(void);
-void SaveSetup(void);
-void LoadLevelSetup_LastSeries(void);
-void SaveLevelSetup_LastSeries(void);
-void LoadLevelSetup_SeriesInfo(void);
-void SaveLevelSetup_SeriesInfo(void);
-
-#if defined(MSDOS) || defined(WIN32)
-void initErrorFile();
-FILE *openErrorFile();
-void dumpErrorFile();
-#endif
+void LoadSetupFromFilename(char *);
+void LoadSetup();
+void SaveSetup();
+
+void LoadSetup_AutoSetup();
+void SaveSetup_AutoSetup();
+
+void LoadSetup_EditorCascade();
+void SaveSetup_EditorCascade();
+
+void SaveSetup_AddGameControllerMapping(char *);
+
+void setHideSetupEntry(void *);
+boolean hideSetupEntry(void *);
+
+void LoadCustomElementDescriptions();
+void InitMenuDesignSettings_Static();
+void LoadMenuDesignSettings();
+void LoadMenuDesignSettings_AfterGraphics();
+void LoadUserDefinedEditorElementList(int **, int *);
+void LoadMusicInfo();
+void LoadHelpAnimInfo();
+void LoadHelpTextInfo();
+
+void ConvertLevels();
+void CreateLevelSketchImages();
+void CreateCustomElementImages(char *);