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removed code for condition that is always true
[rocksndiamonds.git]
/
src
/
files.h
diff --git
a/src/files.h
b/src/files.h
index 6d01aa47511c448ffdd9ff2704dc8a9a25aa8469..887a9fdf5e8825c220f3d78fa5dd3c0ca5cc9e81 100644
(file)
--- a/
src/files.h
+++ b/
src/files.h
@@
-35,9
+35,6
@@
char *getGlobalLevelTemplateFilename(void);
int getMappedElement(int);
int getMappedElement(int);
-void ExecuteAsThread(SDL_ThreadFunction, char *, void *, char *);
-char *getPasswordJSON(char *);
-
void LoadLevelFromFilename(struct LevelInfo *, char *);
void LoadLevel(int);
void LoadLevelTemplate(int);
void LoadLevelFromFilename(struct LevelInfo *, char *);
void LoadLevel(int);
void LoadLevelTemplate(int);
@@
-56,6
+53,8
@@
void CopyNativeLevel_Native_to_RND(struct LevelInfo *);
void LoadTapeFromFilename(char *);
void LoadTape(int);
void LoadSolutionTape(int);
void LoadTapeFromFilename(char *);
void LoadTape(int);
void LoadSolutionTape(int);
+void LoadScoreTape(char *, int);
+void LoadScoreCacheTape(char *, int);
void SaveTapeToFilename(char *);
void SaveTape(int);
void SaveScoreTape(int);
void SaveTapeToFilename(char *);
void SaveTape(int);
void SaveScoreTape(int);
@@
-68,23
+67,31
@@
void LoadScore(int);
void SaveScore(int);
void LoadServerScore(int, boolean);
void SaveScore(int);
void LoadServerScore(int, boolean);
-void SaveServerScore(int);
-void SaveServerScoreFromFile(int, char *);
+void SaveServerScore(int
, boolean
);
+void SaveServerScoreFromFile(int,
boolean,
char *);
void LoadLocalAndServerScore(int, boolean);
void LoadLocalAndServerScore(int, boolean);
+void PrepareScoreTapesForUpload(char *);
+
void LoadUserNames(void);
void LoadSetupFromFilename(char *);
void LoadUserNames(void);
void LoadSetupFromFilename(char *);
-void LoadSetup(void);
-void SaveSetup(void);
+void LoadSetup
_Default
(void);
+void SaveSetup
_Default
(void);
void LoadSetup_AutoSetup(void);
void SaveSetup_AutoSetup(void);
void LoadSetup_AutoSetup(void);
void SaveSetup_AutoSetup(void);
+void LoadSetup_ServerSetup(void);
+void SaveSetup_ServerSetup(void);
+
void LoadSetup_EditorCascade(void);
void SaveSetup_EditorCascade(void);
void LoadSetup_EditorCascade(void);
void SaveSetup_EditorCascade(void);
+void LoadSetup(void);
+void SaveSetup(void);
+
void SaveSetup_AddGameControllerMapping(char *);
void setHideSetupEntry(void *);
void SaveSetup_AddGameControllerMapping(char *);
void setHideSetupEntry(void *);
@@
-92,6
+99,7
@@
void removeHideSetupEntry(void *);
boolean hideSetupEntry(void *);
void LoadCustomElementDescriptions(void);
boolean hideSetupEntry(void *);
void LoadCustomElementDescriptions(void);
+void InitMenuDesignSettings_FromHash(SetupFileHash *, boolean);
void InitMenuDesignSettings_Static(void);
void LoadMenuDesignSettings(void);
void LoadMenuDesignSettings_AfterGraphics(void);
void InitMenuDesignSettings_Static(void);
void LoadMenuDesignSettings(void);
void LoadMenuDesignSettings_AfterGraphics(void);