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added setup option to select default game engine type
[rocksndiamonds.git]
/
src
/
files.h
diff --git
a/src/files.h
b/src/files.h
index 3736666e97b5bada64b9872fcca779477303849c..8301b781769f92ad5c984600d8ee259d1178ece8 100644
(file)
--- a/
src/files.h
+++ b/
src/files.h
@@
-54,6
+54,7
@@
void LoadTapeFromFilename(char *);
void LoadTape(int);
void LoadSolutionTape(int);
void LoadScoreTape(char *, int);
void LoadTape(int);
void LoadSolutionTape(int);
void LoadScoreTape(char *, int);
+void LoadScoreCacheTape(char *, int);
void SaveTapeToFilename(char *);
void SaveTape(int);
void SaveScoreTape(int);
void SaveTapeToFilename(char *);
void SaveTape(int);
void SaveScoreTape(int);
@@
-102,6
+103,9
@@
void InitMenuDesignSettings_FromHash(SetupFileHash *, boolean);
void InitMenuDesignSettings_Static(void);
void LoadMenuDesignSettings(void);
void LoadMenuDesignSettings_AfterGraphics(void);
void InitMenuDesignSettings_Static(void);
void LoadMenuDesignSettings(void);
void LoadMenuDesignSettings_AfterGraphics(void);
+void InitSoundSettings_FromHash(SetupFileHash *, boolean);
+void InitSoundSettings_Static(void);
+void LoadSoundSettings(void);
void LoadUserDefinedEditorElementList(int **, int *);
void LoadMusicInfo(void);
void LoadHelpAnimInfo(void);
void LoadUserDefinedEditorElementList(int **, int *);
void LoadMusicInfo(void);
void LoadHelpAnimInfo(void);