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added (optional) tape buttons to insert or play solution tape
[rocksndiamonds.git]
/
src
/
files.h
diff --git
a/src/files.h
b/src/files.h
index 1bb53808085d64a6a14c77e1b3fdb1cc1890611a..4579f88159dc975aa43e1e874879cd456db87ee1 100644
(file)
--- a/
src/files.h
+++ b/
src/files.h
@@
-30,6
+30,8
@@
void setElementChangeInfoToDefaults(struct ElementChangeInfo *);
void copyElementInfo(struct ElementInfo *, struct ElementInfo *);
char *getDefaultLevelFilename(int);
void copyElementInfo(struct ElementInfo *, struct ElementInfo *);
char *getDefaultLevelFilename(int);
+char *getLocalLevelTemplateFilename();
+char *getGlobalLevelTemplateFilename();
void LoadLevelFromFilename(struct LevelInfo *, char *);
void LoadLevel(int);
void LoadLevelFromFilename(struct LevelInfo *, char *);
void LoadLevel(int);
@@
-50,6
+52,7
@@
void LoadSolutionTape(int);
void SaveTape(int);
void DumpTape(struct TapeInfo *);
boolean SaveTapeChecked(int);
void SaveTape(int);
void DumpTape(struct TapeInfo *);
boolean SaveTapeChecked(int);
+boolean SaveTapeChecked_LevelSolved(int);
void LoadScore(int);
void SaveScore(int);
void LoadScore(int);
void SaveScore(int);
@@
-58,9
+61,17
@@
void LoadSetupFromFilename(char *);
void LoadSetup();
void SaveSetup();
void LoadSetup();
void SaveSetup();
+void LoadSetup_AutoSetup();
+void SaveSetup_AutoSetup();
+
void LoadSetup_EditorCascade();
void SaveSetup_EditorCascade();
void LoadSetup_EditorCascade();
void SaveSetup_EditorCascade();
+void SaveSetup_AddGameControllerMapping(char *);
+
+void setHideSetupEntry(void *);
+boolean hideSetupEntry(void *);
+
void LoadCustomElementDescriptions();
void InitMenuDesignSettings_Static();
void LoadMenuDesignSettings();
void LoadCustomElementDescriptions();
void InitMenuDesignSettings_Static();
void LoadMenuDesignSettings();