level.custom_element[i].change.successor = EL_EMPTY_SPACE;
level.custom_element[i].change.delay_fixed = 0;
level.custom_element[i].change.delay_random = 0;
/* start with no properties at all */
level.custom_element[i].change.successor = EL_EMPTY_SPACE;
level.custom_element[i].change.delay_fixed = 0;
level.custom_element[i].change.delay_random = 0;
/* start with no properties at all */