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added temporary code for one-time level set conversion
[rocksndiamonds.git]
/
src
/
files.c
diff --git
a/src/files.c
b/src/files.c
index 50314065cadd0bd100e16ec6b0872f99d86868b8..f838f666f7ceedb9bf5ed7a54023cfcf09f8bbb0 100644
(file)
--- a/
src/files.c
+++ b/
src/files.c
@@
-13188,6
+13188,11
@@
void ConvertLevels(void)
Print("converting level ... ");
Print("converting level ... ");
+#if 0
+ // special case: conversion of some EMC levels as requested by ACME
+ level.game_engine_type = GAME_ENGINE_TYPE_RND;
+#endif
+
level_filename = getDefaultLevelFilename(level_nr);
new_level = !fileExists(level_filename);
level_filename = getDefaultLevelFilename(level_nr);
new_level = !fileExists(level_filename);