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added compatibility check if Sokoban objects need to be solved
[rocksndiamonds.git]
/
src
/
files.c
diff --git
a/src/files.c
b/src/files.c
index 0b0c37d340981bac3395684ad0d48a4c0262fe19..f6cc17315a839a0d4954209859fd97cd218e407d 100644
(file)
--- a/
src/files.c
+++ b/
src/files.c
@@
-818,6
+818,18
@@
static struct LevelFileConfigInfo chunk_config_ELEM[] =
&li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
},
&li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
},
+ {
+ EL_SOKOBAN_FIELD_EMPTY, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.sb_fields_needed, TRUE
+ },
+
+ {
+ EL_SOKOBAN_OBJECT, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.sb_objects_needed, TRUE
+ },
+
{
EL_MM_MCDUFFIN, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
{
EL_MM_MCDUFFIN, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
@@
-6318,6
+6330,10
@@
static void LoadLevel_InitVersion(struct LevelInfo *level)
if (level->game_version < VERSION_IDENT(4,1,1,1))
level->use_life_bugs = TRUE;
if (level->game_version < VERSION_IDENT(4,1,1,1))
level->use_life_bugs = TRUE;
+ // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
+ if (level->game_version < VERSION_IDENT(4,1,1,1))
+ level->sb_objects_needed = FALSE;
+
if (level->game_version < VERSION_IDENT(3,2,0,7))
{
// default behaviour for snapping was "not continuous" before 3.2.0-7
if (level->game_version < VERSION_IDENT(3,2,0,7))
{
// default behaviour for snapping was "not continuous" before 3.2.0-7