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removed storing and sending system UUID again
[rocksndiamonds.git]
/
src
/
files.c
diff --git
a/src/files.c
b/src/files.c
index 8e51f5ad801cd1edd8bfe89bb42de8bc8d71dbcd..f486dba01745e9fc418ecd6bf29942b90145f159 100644
(file)
--- a/
src/files.c
+++ b/
src/files.c
@@
-9341,6
+9341,7
@@
static void UploadScoreToServerExt(struct HttpRequest *request,
char *level_name = getEscapedJSON(level.name);
char *level_author = getEscapedJSON(level.author);
char *player_name = getEscapedJSON(score_entry->name);
char *level_name = getEscapedJSON(level.name);
char *level_author = getEscapedJSON(level.author);
char *player_name = getEscapedJSON(score_entry->name);
+ char *player_uuid = getEscapedJSON(setup.player_uuid);
snprintf(request->body, MAX_HTTP_BODY_SIZE,
"{\n"
snprintf(request->body, MAX_HTTP_BODY_SIZE,
"{\n"
@@
-9356,6
+9357,7
@@
static void UploadScoreToServerExt(struct HttpRequest *request,
" \"level_author\": \"%s\",\n"
" \"rate_time_over_score\": \"%d\",\n"
" \"player_name\": \"%s\",\n"
" \"level_author\": \"%s\",\n"
" \"rate_time_over_score\": \"%d\",\n"
" \"player_name\": \"%s\",\n"
+ " \"player_uuid\": \"%s\",\n"
" \"score\": \"%d\",\n"
" \"time\": \"%d\",\n"
" \"tape_basename\": \"%s\",\n"
" \"score\": \"%d\",\n"
" \"time\": \"%d\",\n"
" \"tape_basename\": \"%s\",\n"
@@
-9373,6
+9375,7
@@
static void UploadScoreToServerExt(struct HttpRequest *request,
level_author,
level.rate_time_over_score,
player_name,
level_author,
level.rate_time_over_score,
player_name,
+ player_uuid,
score_entry->score,
score_entry->time,
score_entry->tape_basename,
score_entry->score,
score_entry->time,
score_entry->tape_basename,
@@
-9386,6
+9389,7
@@
static void UploadScoreToServerExt(struct HttpRequest *request,
checked_free(level_name);
checked_free(level_author);
checked_free(player_name);
checked_free(level_name);
checked_free(level_author);
checked_free(player_name);
+ checked_free(player_uuid);
ConvertHttpRequestBodyToServerEncoding(request);
ConvertHttpRequestBodyToServerEncoding(request);
@@
-9513,10
+9517,6
@@
static struct TokenInfo global_setup_tokens[] =
TYPE_STRING,
&setup.player_uuid, "player_uuid"
},
TYPE_STRING,
&setup.player_uuid, "player_uuid"
},
- {
- TYPE_STRING,
- &setup.system_uuid, "system_uuid"
- },
{
TYPE_SWITCH,
&setup.multiple_users, "multiple_users"
{
TYPE_SWITCH,
&setup.multiple_users, "multiple_users"
@@
-10328,9
+10328,7
@@
static void setSetupInfoToDefaults(struct SetupInfo *si)
int i;
si->player_name = getStringCopy(getDefaultUserName(user.nr));
int i;
si->player_name = getStringCopy(getDefaultUserName(user.nr));
-
si->player_uuid = NULL; // (will be set later)
si->player_uuid = NULL; // (will be set later)
- si->system_uuid = NULL; // (will be set later)
si->multiple_users = TRUE;
si->multiple_users = TRUE;
@@
-10878,19
+10876,13
@@
static void LoadSetup_SpecialPostProcessing(void)
setup.scroll_delay_value =
MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
setup.scroll_delay_value =
MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
- if (setup.player_uuid == NULL ||
- setup.system_uuid == NULL)
+ if (setup.player_uuid == NULL)
{
{
- if (setup.player_uuid == NULL)
- setup.player_uuid = getStringCopy(GetPlayerUUID());
-
- if (setup.system_uuid == NULL)
- setup.system_uuid = getStringCopy(GetSystemUUID());
+ // player UUID does not yet exist in setup file
+ setup.player_uuid = getStringCopy(getUUID());
SaveSetup();
}
SaveSetup();
}
-
- SetSystemUUID(setup.system_uuid);
}
void LoadSetup(void)
}
void LoadSetup(void)
@@
-11023,8
+11015,7
@@
void SaveSetup(void)
for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
{
// just to make things nicer :)
for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
{
// just to make things nicer :)
- if (global_setup_tokens[i].value == &setup.player_uuid ||
- global_setup_tokens[i].value == &setup.multiple_users ||
+ if (global_setup_tokens[i].value == &setup.multiple_users ||
global_setup_tokens[i].value == &setup.sound ||
global_setup_tokens[i].value == &setup.graphics_set ||
global_setup_tokens[i].value == &setup.volume_simple ||
global_setup_tokens[i].value == &setup.sound ||
global_setup_tokens[i].value == &setup.graphics_set ||
global_setup_tokens[i].value == &setup.volume_simple ||