- fputc(player.alias_name[i],file);
- fputc(player.handicap,file);
- fputc(player.setup / 256,file);
- fputc(player.setup % 256,file);
- fputc(player.leveldir_nr,file);
+ fputc(local_player->alias_name[i],file);
+ fputc(local_player->handicap,file);
+ fputc(local_player->setup / 256,file);
+ fputc(local_player->setup % 256,file);
+ fputc(local_player->leveldir_nr,file);