+ level->bd_expanding_wall_looks_like = CAVE_TO_LEVEL(cave->expanding_wall_looks_like);
+ level->bd_sand_looks_like = CAVE_TO_LEVEL(cave->dirt_looks_like);
+
+ level->bd_creatures_start_backwards = cave->creatures_backwards;
+ level->bd_creatures_turn_on_hatching = cave->creatures_direction_auto_change_on_start;
+ level->bd_creatures_auto_turn_delay = cave->creatures_direction_auto_change_time;
+
+ level->bd_gravity_direction = cave->gravity;
+ level->bd_gravity_switch_active = cave->gravity_switch_active;
+ level->bd_gravity_switch_delay = cave->gravity_change_time;
+ level->bd_gravity_affects_all = cave->gravity_affects_all;
+
+ level->bd_rock_turns_to_on_falling = CAVE_TO_LEVEL(cave->stone_falling_effect);
+ level->bd_rock_turns_to_on_impact = CAVE_TO_LEVEL(cave->stone_bouncing_effect);
+ level->bd_diamond_turns_to_on_falling = CAVE_TO_LEVEL(cave->diamond_falling_effect);
+ level->bd_diamond_turns_to_on_impact = CAVE_TO_LEVEL(cave->diamond_bouncing_effect);
+
+ level->bd_firefly_1_explodes_to = CAVE_TO_LEVEL(cave->firefly_explode_to);
+ level->bd_firefly_2_explodes_to = CAVE_TO_LEVEL(cave->alt_firefly_explode_to);
+ level->bd_butterfly_1_explodes_to = CAVE_TO_LEVEL(cave->butterfly_explode_to);
+ level->bd_butterfly_2_explodes_to = CAVE_TO_LEVEL(cave->alt_butterfly_explode_to);
+ level->bd_stonefly_explodes_to = CAVE_TO_LEVEL(cave->stonefly_explode_to);
+ level->bd_dragonfly_explodes_to = CAVE_TO_LEVEL(cave->dragonfly_explode_to);
+
+ level->bd_diamond_birth_turns_to = CAVE_TO_LEVEL(cave->diamond_birth_effect);
+ level->bd_bomb_explosion_turns_to = CAVE_TO_LEVEL(cave->bomb_explosion_effect);
+ level->bd_nitro_explosion_turns_to = CAVE_TO_LEVEL(cave->nitro_explosion_effect);
+ level->bd_explosion_turns_to = CAVE_TO_LEVEL(cave->explosion_effect);
+
+ level->bd_color_b = cave->colorb;
+ level->bd_color_0 = cave->color0;
+ level->bd_color_1 = cave->color1;
+ level->bd_color_2 = cave->color2;
+ level->bd_color_3 = cave->color3;
+ level->bd_color_4 = cave->color4;
+ level->bd_color_5 = cave->color5;
+
+ // set default color type and colors for BD style level colors
+ SetDefaultLevelColorType_BD();
+ SetDefaultLevelColors_BD();