- &xx_ei.gfx_element, EL_EMPTY_SPACE,
- &yy_ei.gfx_element
+ &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
+ &yy_ei.gfx_element_initial
ReadUnusedBytesFromFile(file, 7);
ei->use_gfx_element = getFile8Bit(file);
ReadUnusedBytesFromFile(file, 7);
ei->use_gfx_element = getFile8Bit(file);
/* initialize element properties for level editor etc. */
InitElementPropertiesEngine(level->game_version);
InitElementPropertiesAfterLoading(level->game_version);
/* initialize element properties for level editor etc. */
InitElementPropertiesEngine(level->game_version);
InitElementPropertiesAfterLoading(level->game_version);
WriteUnusedBytesToFile(file, 7);
putFile8Bit(file, ei->use_gfx_element);
WriteUnusedBytesToFile(file, 7);
putFile8Bit(file, ei->use_gfx_element);
putFile8Bit(file, ei->collect_score_initial);
putFile8Bit(file, ei->collect_count_initial);
putFile8Bit(file, ei->collect_score_initial);
putFile8Bit(file, ei->collect_count_initial);
putFile8Bit(file, ei->use_last_ce_value);
putFile8Bit(file, ei->use_gfx_element);
putFile8Bit(file, ei->use_last_ce_value);
putFile8Bit(file, ei->use_gfx_element);
putFile8Bit(file, ei->collect_score_initial);
putFile8Bit(file, ei->collect_count_initial);
putFile8Bit(file, ei->collect_score_initial);
putFile8Bit(file, ei->collect_count_initial);
putFile8Bit(file, group->num_elements);
putFile8Bit(file, ei->use_gfx_element);
putFile8Bit(file, group->num_elements);
putFile8Bit(file, ei->use_gfx_element);