+ /* initialize "can_change" field for old levels with only one change page */
+ if (level->game_version <= VERSION_IDENT(3,0,2))
+ {
+ for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (CAN_CHANGE(element))
+ element_info[element].change->can_change = TRUE;
+ }
+ }
+