- level.custom_element[i].use_gfx_element = FALSE;
- level.custom_element[i].gfx_element = EL_EMPTY_SPACE;
+ element_info[element].use_gfx_element = FALSE;
+ element_info[element].gfx_element = EL_EMPTY_SPACE;
+ element_info[element].move_pattern = MV_ALL_DIRECTIONS;
+ element_info[element].move_direction_initial = MV_NO_MOVING;
+ element_info[element].move_stepsize = TILEX / 8;