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added handling global animations during delays in Mirror Magic game engine
[rocksndiamonds.git]
/
src
/
files.c
diff --git
a/src/files.c
b/src/files.c
index cfba947d0c50ac26aa6870d5d87cbb1f48f45d3d..cf3c80a9c295d20b1a59f6e68890b61a2d9573a7 100644
(file)
--- a/
src/files.c
+++ b/
src/files.c
@@
-10290,7
+10290,10
@@
int get_parameter_value(char *value_raw, char *suffix, int type)
{
result = get_anim_parameter_values(value);
}
{
result = get_anim_parameter_values(value);
}
- else if (strEqual(suffix, ".init_event_action") ||
+ else if (strEqual(suffix, ".init_delay_action") ||
+ strEqual(suffix, ".anim_delay_action") ||
+ strEqual(suffix, ".post_delay_action") ||
+ strEqual(suffix, ".init_event_action") ||
strEqual(suffix, ".anim_event_action"))
{
result = get_anim_action_parameter_value(value_raw);
strEqual(suffix, ".anim_event_action"))
{
result = get_anim_action_parameter_value(value_raw);