+ /* copy elements to runtime playfield array */
+ for(x=0; x<MAX_LEV_FIELDX; x++)
+ for(y=0; y<MAX_LEV_FIELDY; y++)
+ Feld[x][y] = level->field[x][y];
+
+ /* initialize level size variables for faster access */
+ lev_fieldx = level->fieldx;
+ lev_fieldy = level->fieldy;
+
+ /* determine border element for this level */
+ SetBorderElement();
+
+ /* initialize element properties for level editor etc. */
+ InitElementPropertiesEngine(level->game_version);
+}
+
+void LoadLevelTemplate(int level_nr)
+{
+ char *filename = getLevelFilename(level_nr);
+
+ LoadLevelFromFilename(&level_template, filename);
+
+ ActivateLevelTemplate();
+}
+
+void LoadLevel(int level_nr)
+{
+ char *filename = getLevelFilename(level_nr);
+
+ LoadLevelFromFilename(&level, filename);
+
+ if (level.use_custom_template)
+ LoadLevelTemplate(-1);
+
+ LoadLevel_InitLevel(&level, filename);
+}
+
+static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
+{
+ putFileVersion(file, level->file_version);
+ putFileVersion(file, level->game_version);
+}
+
+static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
+{
+ int i, x, y;
+
+ putFile8Bit(file, level->fieldx);
+ putFile8Bit(file, level->fieldy);
+
+ putFile16BitBE(file, level->time);
+ putFile16BitBE(file, level->gems_needed);
+
+ for(i=0; i<MAX_LEVEL_NAME_LEN; i++)
+ putFile8Bit(file, level->name[i]);
+
+ for(i=0; i<LEVEL_SCORE_ELEMENTS; i++)
+ putFile8Bit(file, level->score[i]);
+
+ for(i=0; i<STD_ELEMENT_CONTENTS; i++)
+ for(y=0; y<3; y++)
+ for(x=0; x<3; x++)
+ putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
+ level->yamyam_content[i][x][y]));
+ putFile8Bit(file, level->amoeba_speed);
+ putFile8Bit(file, level->time_magic_wall);
+ putFile8Bit(file, level->time_wheel);
+ putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
+ level->amoeba_content));
+ putFile8Bit(file, (level->double_speed ? 1 : 0));
+ putFile8Bit(file, (level->gravity ? 1 : 0));
+ putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
+ putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
+
+ putFile8Bit(file, (level->use_custom_template ? 1 : 0));
+
+ WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
+}
+
+static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
+{
+ int i;
+
+ for(i=0; i<MAX_LEVEL_AUTHOR_LEN; i++)
+ putFile8Bit(file, level->author[i]);
+}
+
+static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
+{
+ int x, y;
+
+ for(y=0; y<level->fieldy; y++)
+ for(x=0; x<level->fieldx; x++)
+ if (level->encoding_16bit_field)
+ putFile16BitBE(file, level->field[x][y]);
+ else
+ putFile8Bit(file, level->field[x][y]);
+}
+
+#if 0
+static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
+{
+ int i, x, y;
+
+ putFile8Bit(file, EL_YAMYAM);
+ putFile8Bit(file, level->num_yamyam_contents);
+ putFile8Bit(file, 0);
+ putFile8Bit(file, 0);
+
+ for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
+ for(y=0; y<3; y++)
+ for(x=0; x<3; x++)
+ if (level->encoding_16bit_field)
+ putFile16BitBE(file, level->yamyam_content[i][x][y]);
+ else
+ putFile8Bit(file, level->yamyam_content[i][x][y]);
+}
+#endif
+
+static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
+{
+ int i, x, y;
+ int num_contents, content_xsize, content_ysize;
+ int content_array[MAX_ELEMENT_CONTENTS][3][3];
+
+ if (element == EL_YAMYAM)
+ {
+ num_contents = level->num_yamyam_contents;
+ content_xsize = 3;
+ content_ysize = 3;
+
+ for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
+ for(y=0; y<3; y++)
+ for(x=0; x<3; x++)
+ content_array[i][x][y] = level->yamyam_content[i][x][y];
+ }
+ else if (element == EL_BD_AMOEBA)
+ {
+ num_contents = 1;
+ content_xsize = 1;
+ content_ysize = 1;
+
+ for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
+ for(y=0; y<3; y++)
+ for(x=0; x<3; x++)
+ content_array[i][x][y] = EL_EMPTY;
+ content_array[0][0][0] = level->amoeba_content;
+ }
+ else
+ {
+ /* chunk header already written -- write empty chunk data */
+ WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
+
+ Error(ERR_WARN, "cannot save content for element '%d'", element);