+ {
+ EL_BDX_ROCKET_LAUNCHER, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.bd_infinite_rockets, FALSE
+ },
+
+ {
+ EL_BDX_SKELETON, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.bd_num_skeletons_needed_for_pot, 5
+ },
+ {
+ EL_BDX_SKELETON, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(2),
+ &li.bd_skeleton_worth_num_diamonds, 0
+ },
+
+ {
+ EL_BDX_CREATURE_SWITCH, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.bd_creatures_start_backwards, FALSE
+ },
+ {
+ EL_BDX_CREATURE_SWITCH, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.bd_creatures_turn_on_hatching, FALSE
+ },
+ {
+ EL_BDX_CREATURE_SWITCH, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.bd_creatures_auto_turn_delay, 0
+ },
+
+ {
+ EL_BDX_GRAVITY_SWITCH, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.bd_gravity_direction, GD_MV_DOWN
+ },
+ {
+ EL_BDX_GRAVITY_SWITCH, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.bd_gravity_switch_active, FALSE
+ },
+ {
+ EL_BDX_GRAVITY_SWITCH, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(3),
+ &li.bd_gravity_switch_delay, 10
+ },
+ {
+ EL_BDX_GRAVITY_SWITCH, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
+ &li.bd_gravity_affects_all, TRUE
+ },
+