+ GdCave *cave = NULL; // will be changed below
+ int cave_w = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
+ int cave_h = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
+ int i, x, y;
+
+ setLevelInfoToDefaults_BD_Ext(cave_w, cave_h);
+
+ // cave and map newly allocated when set to defaults above
+ cave = level_bd->cave;
+
+ for (i = 0; i < 5; i++)
+ {
+ cave->level_time[i] = level->time;
+ cave->level_diamonds[i] = level->gems_needed;
+ cave->level_magic_wall_time[i] = level->time_magic_wall;
+ cave->level_timevalue[i] = level->score[SC_TIME_BONUS];
+ }
+
+ cave->diamond_value = level->score[SC_DIAMOND];
+ cave->extra_diamond_value = level->score[SC_DIAMOND];
+
+ cave->level_speed[0] = 160; // set cave speed