+#endif
+
+ if (file_version == FILE_VERSION_1_0 &&
+ leveldir[leveldir_nr].sort_priority >= LEVELCLASS_CONTRIBUTION_START &&
+ leveldir[leveldir_nr].sort_priority <= LEVELCLASS_CONTRIBUTION_END)
+ {
+ Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
+ Error(ERR_WARN, "using high speed movement for player");
+ level.high_speed = TRUE;
+ }
+
+ /* determine border element */
+ BorderElement = EL_LEERRAUM;
+ for(y=0; y<lev_fieldy && BorderElement == EL_LEERRAUM; y++)
+ {
+ for(x=0; x<lev_fieldx; x++)
+ {
+ if (!IS_MASSIVE(Feld[x][y]))
+ BorderElement = EL_BETON;
+
+ if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
+ x = lev_fieldx - 2;
+ }
+ }