&li.mm_ball_content, EL_EMPTY, NULL,
&li.num_mm_ball_contents, 8, MAX_MM_BALL_CONTENTS
},
&li.mm_ball_content, EL_EMPTY, NULL,
&li.num_mm_ball_contents, 8, MAX_MM_BALL_CONTENTS
},
level_mm->num_ball_contents = level->num_mm_ball_contents;
level_mm->ball_choice_mode = level->mm_ball_choice_mode;
level_mm->num_ball_contents = level->num_mm_ball_contents;
level_mm->ball_choice_mode = level->mm_ball_choice_mode;
level->num_mm_ball_contents = level_mm->num_ball_contents;
level->mm_ball_choice_mode = level_mm->ball_choice_mode;
level->num_mm_ball_contents = level_mm->num_ball_contents;
level->mm_ball_choice_mode = level_mm->ball_choice_mode;