- leveldir[current_entry].color = LEVELCOLOR(&leveldir[current_entry]);
- leveldir[current_entry].class_desc =
- getLevelClassDescription(&leveldir[current_entry]);
-#if 0
- leveldir[current_entry].handicap_level =
- leveldir[current_entry].first_level; /* default value */
-#else
- leveldir[current_entry].handicap_level =
- (leveldir[current_entry].user_defined ?
- leveldir[current_entry].last_level :
- leveldir[current_entry].first_level);
-#endif
+ leveldir_new->color = LEVELCOLOR(leveldir_new);
+ leveldir_new->class_desc = getLevelClassDescription(leveldir_new);
+
+ leveldir_new->handicap_level = /* set handicap to default value */
+ (leveldir_new->user_defined ?
+ leveldir_new->last_level :
+ leveldir_new->first_level);
+
+ pushLevelDirInfo(leveldir_new); /* add new LevelDirInfo to list */