- Error(ERR_WARN, "cannot save score for level %d", nr);
- return;
- }
-
- fprintf(file, "%s\n\n", SCORE_COOKIE);
-
- for (i = 0; i < MAX_SCORE_ENTRIES; i++)
- fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
-
- fclose(file);
-
- SetFilePermissions(filename, permissions);
-}
-
-
-/* ========================================================================= */
-/* setup file functions */
-/* ========================================================================= */
-
-#define TOKEN_STR_PLAYER_PREFIX "player_"
-
-/* global setup */
-#define SETUP_TOKEN_PLAYER_NAME 0
-#define SETUP_TOKEN_SOUND 1
-#define SETUP_TOKEN_SOUND_LOOPS 2
-#define SETUP_TOKEN_SOUND_MUSIC 3
-#define SETUP_TOKEN_SOUND_SIMPLE 4
-#define SETUP_TOKEN_TOONS 5
-#define SETUP_TOKEN_SCROLL_DELAY 6
-#define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
-#define SETUP_TOKEN_ENGINE_SNAPSHOT_MODE 8
-#define SETUP_TOKEN_ENGINE_SNAPSHOT_MEMORY 9
-#define SETUP_TOKEN_FADE_SCREENS 10
-#define SETUP_TOKEN_AUTORECORD 11
-#define SETUP_TOKEN_SHOW_TITLESCREEN 12
-#define SETUP_TOKEN_QUICK_DOORS 13
-#define SETUP_TOKEN_TEAM_MODE 14
-#define SETUP_TOKEN_HANDICAP 15
-#define SETUP_TOKEN_SKIP_LEVELS 16
-#define SETUP_TOKEN_INCREMENT_LEVELS 17
-#define SETUP_TOKEN_TIME_LIMIT 18
-#define SETUP_TOKEN_FULLSCREEN 19
-#define SETUP_TOKEN_WINDOW_SCALING_PERCENT 20
-#define SETUP_TOKEN_WINDOW_SCALING_QUALITY 21
-#define SETUP_TOKEN_SCREEN_RENDERING_MODE 22
-#define SETUP_TOKEN_ASK_ON_ESCAPE 23
-#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 24
-#define SETUP_TOKEN_QUICK_SWITCH 25
-#define SETUP_TOKEN_INPUT_ON_FOCUS 26
-#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 27
-#define SETUP_TOKEN_GAME_FRAME_DELAY 28
-#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 29
-#define SETUP_TOKEN_SMALL_GAME_GRAPHICS 30
-#define SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS 31
-#define SETUP_TOKEN_GRAPHICS_SET 32
-#define SETUP_TOKEN_SOUNDS_SET 33
-#define SETUP_TOKEN_MUSIC_SET 34
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 35
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 36
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 37
-#define SETUP_TOKEN_VOLUME_SIMPLE 38
-#define SETUP_TOKEN_VOLUME_LOOPS 39
-#define SETUP_TOKEN_VOLUME_MUSIC 40
-#define SETUP_TOKEN_TOUCH_CONTROL_TYPE 41
-#define SETUP_TOKEN_TOUCH_MOVE_DISTANCE 42
-#define SETUP_TOKEN_TOUCH_DROP_DISTANCE 43
-
-#define NUM_GLOBAL_SETUP_TOKENS 44
-
-/* editor setup */
-#define SETUP_TOKEN_EDITOR_EL_CLASSIC 0
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM 1
-#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 2
-#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 3
-#define SETUP_TOKEN_EDITOR_EL_HEADLINES 4
-#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 5
-
-#define NUM_EDITOR_SETUP_TOKENS 6
-
-/* editor cascade setup */
-#define SETUP_TOKEN_EDITOR_CASCADE_BD 0
-#define SETUP_TOKEN_EDITOR_CASCADE_EM 1
-#define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
-#define SETUP_TOKEN_EDITOR_CASCADE_RND 3
-#define SETUP_TOKEN_EDITOR_CASCADE_SB 4
-#define SETUP_TOKEN_EDITOR_CASCADE_SP 5
-#define SETUP_TOKEN_EDITOR_CASCADE_DC 6
-#define SETUP_TOKEN_EDITOR_CASCADE_DX 7
-#define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
-#define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
-#define SETUP_TOKEN_EDITOR_CASCADE_CE 10
-#define SETUP_TOKEN_EDITOR_CASCADE_GE 11
-#define SETUP_TOKEN_EDITOR_CASCADE_REF 12
-#define SETUP_TOKEN_EDITOR_CASCADE_USER 13
-#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
-
-#define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
-
-/* shortcut setup */
-#define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
-#define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
-#define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
-#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
-#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
-#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
-#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
-#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
-#define SETUP_TOKEN_SHORTCUT_TAPE_EJECT 8
-#define SETUP_TOKEN_SHORTCUT_TAPE_EXTRA 9
-#define SETUP_TOKEN_SHORTCUT_TAPE_STOP 10
-#define SETUP_TOKEN_SHORTCUT_TAPE_PAUSE 11
-#define SETUP_TOKEN_SHORTCUT_TAPE_RECORD 12
-#define SETUP_TOKEN_SHORTCUT_TAPE_PLAY 13
-#define SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE 14
-#define SETUP_TOKEN_SHORTCUT_SOUND_LOOPS 15
-#define SETUP_TOKEN_SHORTCUT_SOUND_MUSIC 16
-#define SETUP_TOKEN_SHORTCUT_SNAP_LEFT 17
-#define SETUP_TOKEN_SHORTCUT_SNAP_RIGHT 18
-#define SETUP_TOKEN_SHORTCUT_SNAP_UP 19
-#define SETUP_TOKEN_SHORTCUT_SNAP_DOWN 20
-
-#define NUM_SHORTCUT_SETUP_TOKENS 21
-
-/* player setup */
-#define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
-#define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
-#define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
-#define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
-#define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
-#define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
-#define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
-#define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
-#define SETUP_TOKEN_PLAYER_JOY_SNAP 8
-#define SETUP_TOKEN_PLAYER_JOY_DROP 9
-#define SETUP_TOKEN_PLAYER_KEY_LEFT 10
-#define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
-#define SETUP_TOKEN_PLAYER_KEY_UP 12
-#define SETUP_TOKEN_PLAYER_KEY_DOWN 13
-#define SETUP_TOKEN_PLAYER_KEY_SNAP 14
-#define SETUP_TOKEN_PLAYER_KEY_DROP 15
-
-#define NUM_PLAYER_SETUP_TOKENS 16
-
-/* system setup */
-#define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
-#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
-#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
-
-#define NUM_SYSTEM_SETUP_TOKENS 3
-
-/* internal setup */
-#define SETUP_TOKEN_INT_PROGRAM_TITLE 0
-#define SETUP_TOKEN_INT_PROGRAM_VERSION 1
-#define SETUP_TOKEN_INT_PROGRAM_AUTHOR 2
-#define SETUP_TOKEN_INT_PROGRAM_EMAIL 3
-#define SETUP_TOKEN_INT_PROGRAM_WEBSITE 4
-#define SETUP_TOKEN_INT_PROGRAM_COPYRIGHT 5
-#define SETUP_TOKEN_INT_PROGRAM_COMPANY 6
-#define SETUP_TOKEN_INT_PROGRAM_ICON_FILE 7
-#define SETUP_TOKEN_INT_DEFAULT_GRAPHICS_SET 8
-#define SETUP_TOKEN_INT_DEFAULT_SOUNDS_SET 9
-#define SETUP_TOKEN_INT_DEFAULT_MUSIC_SET 10
-#define SETUP_TOKEN_INT_FALLBACK_GRAPHICS_FILE 11
-#define SETUP_TOKEN_INT_FALLBACK_SOUNDS_FILE 12
-#define SETUP_TOKEN_INT_FALLBACK_MUSIC_FILE 13
-#define SETUP_TOKEN_INT_DEFAULT_LEVEL_SERIES 14
-#define SETUP_TOKEN_INT_CHOOSE_FROM_TOP_LEVELDIR 15
-#define SETUP_TOKEN_INT_SHOW_SCALING_IN_TITLE 16
-#define SETUP_TOKEN_INT_DEFAULT_WINDOW_WIDTH 17
-#define SETUP_TOKEN_INT_DEFAULT_WINDOW_HEIGHT 18
-
-#define NUM_INTERNAL_SETUP_TOKENS 19
-
-/* debug setup */
-#define SETUP_TOKEN_DEBUG_FRAME_DELAY_0 0
-#define SETUP_TOKEN_DEBUG_FRAME_DELAY_1 1
-#define SETUP_TOKEN_DEBUG_FRAME_DELAY_2 2
-#define SETUP_TOKEN_DEBUG_FRAME_DELAY_3 3
-#define SETUP_TOKEN_DEBUG_FRAME_DELAY_4 4
-#define SETUP_TOKEN_DEBUG_FRAME_DELAY_5 5
-#define SETUP_TOKEN_DEBUG_FRAME_DELAY_6 6
-#define SETUP_TOKEN_DEBUG_FRAME_DELAY_7 7
-#define SETUP_TOKEN_DEBUG_FRAME_DELAY_8 8
-#define SETUP_TOKEN_DEBUG_FRAME_DELAY_9 9
-#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_0 10
-#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_1 11
-#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_2 12
-#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_3 13
-#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_4 14
-#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_5 15
-#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_6 16
-#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_7 17
-#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_8 18
-#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_9 19
-#define SETUP_TOKEN_DEBUG_FRAME_DELAY_USE_MOD_KEY 20
-#define SETUP_TOKEN_DEBUG_FRAME_DELAY_GAME_ONLY 21
-#define SETUP_TOKEN_DEBUG_SHOW_FRAMES_PER_SECOND 22
-
-#define NUM_DEBUG_SETUP_TOKENS 23
-
-/* options setup */
-#define SETUP_TOKEN_OPTIONS_VERBOSE 0
-
-#define NUM_OPTIONS_SETUP_TOKENS 1
-
-
-static struct SetupInfo si;
-static struct SetupEditorInfo sei;
-static struct SetupEditorCascadeInfo seci;
-static struct SetupShortcutInfo ssi;
-static struct SetupInputInfo sii;
-static struct SetupSystemInfo syi;
-static struct SetupInternalInfo sxi;
-static struct SetupDebugInfo sdi;
-static struct OptionInfo soi;
-
-static struct TokenInfo global_setup_tokens[] =
-{
- { TYPE_STRING, &si.player_name, "player_name" },
- { TYPE_SWITCH, &si.sound, "sound" },
- { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
- { TYPE_SWITCH, &si.sound_music, "background_music" },
- { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
- { TYPE_SWITCH, &si.toons, "toons" },
- { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
- { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" },
- { TYPE_STRING, &si.engine_snapshot_mode, "engine_snapshot_mode" },
- { TYPE_INTEGER,&si.engine_snapshot_memory, "engine_snapshot_memory" },
- { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
- { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"},
- { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
- { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
- { TYPE_SWITCH, &si.team_mode, "team_mode" },
- { TYPE_SWITCH, &si.handicap, "handicap" },
- { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
- { TYPE_SWITCH, &si.increment_levels, "increment_levels" },
- { TYPE_SWITCH, &si.time_limit, "time_limit" },
- { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
- { TYPE_INTEGER,&si.window_scaling_percent, "window_scaling_percent" },
- { TYPE_STRING, &si.window_scaling_quality, "window_scaling_quality" },
- { TYPE_STRING, &si.screen_rendering_mode, "screen_rendering_mode" },
- { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
- { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
- { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
- { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
- { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
- { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
- { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" },
- { TYPE_SWITCH, &si.small_game_graphics, "small_game_graphics" },
- { TYPE_SWITCH, &si.show_snapshot_buttons, "show_snapshot_buttons" },
- { TYPE_STRING, &si.graphics_set, "graphics_set" },
- { TYPE_STRING, &si.sounds_set, "sounds_set" },
- { TYPE_STRING, &si.music_set, "music_set" },
- { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
- { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
- { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
- { TYPE_INTEGER,&si.volume_simple, "volume_simple" },
- { TYPE_INTEGER,&si.volume_loops, "volume_loops" },
- { TYPE_INTEGER,&si.volume_music, "volume_music" },
- { TYPE_STRING, &si.touch.control_type, "touch.control_type" },
- { TYPE_INTEGER,&si.touch.move_distance, "touch.move_distance" },
- { TYPE_INTEGER,&si.touch.drop_distance, "touch.drop_distance" },
-};
-
-static struct TokenInfo editor_setup_tokens[] =
-{
- { TYPE_SWITCH, &sei.el_classic, "editor.el_classic" },
- { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
- { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
- { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
- { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
- { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
-};
-
-static struct TokenInfo editor_cascade_setup_tokens[] =
-{
- { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
- { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
- { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
- { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
- { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
- { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
- { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
- { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
- { TYPE_SWITCH, &seci.el_mm, "editor.cascade.el_mm" },
- { TYPE_SWITCH, &seci.el_df, "editor.cascade.el_df" },
- { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
- { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
- { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
- { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
- { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
- { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
- { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
-};
-
-static struct TokenInfo shortcut_setup_tokens[] =
-{
- { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
- { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
- { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
- { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
- { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
- { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
- { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
- { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
- { TYPE_KEY_X11, &ssi.tape_eject, "shortcut.tape_eject" },
- { TYPE_KEY_X11, &ssi.tape_extra, "shortcut.tape_extra" },
- { TYPE_KEY_X11, &ssi.tape_stop, "shortcut.tape_stop" },
- { TYPE_KEY_X11, &ssi.tape_pause, "shortcut.tape_pause" },
- { TYPE_KEY_X11, &ssi.tape_record, "shortcut.tape_record" },
- { TYPE_KEY_X11, &ssi.tape_play, "shortcut.tape_play" },
- { TYPE_KEY_X11, &ssi.sound_simple, "shortcut.sound_simple" },
- { TYPE_KEY_X11, &ssi.sound_loops, "shortcut.sound_loops" },
- { TYPE_KEY_X11, &ssi.sound_music, "shortcut.sound_music" },
- { TYPE_KEY_X11, &ssi.snap_left, "shortcut.snap_left" },
- { TYPE_KEY_X11, &ssi.snap_right, "shortcut.snap_right" },
- { TYPE_KEY_X11, &ssi.snap_up, "shortcut.snap_up" },
- { TYPE_KEY_X11, &ssi.snap_down, "shortcut.snap_down" },
-};
-
-static struct TokenInfo player_setup_tokens[] =
-{
- { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
- { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
- { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
- { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
- { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
- { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
- { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
- { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
- { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
- { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
- { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
- { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
- { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
- { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
- { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
- { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
-};
-
-static struct TokenInfo system_setup_tokens[] =
-{
- { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
- { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
- { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
-};
-
-static struct TokenInfo internal_setup_tokens[] =
-{
- { TYPE_STRING, &sxi.program_title, "program_title" },
- { TYPE_STRING, &sxi.program_version, "program_version" },
- { TYPE_STRING, &sxi.program_author, "program_author" },
- { TYPE_STRING, &sxi.program_email, "program_email" },
- { TYPE_STRING, &sxi.program_website, "program_website" },
- { TYPE_STRING, &sxi.program_copyright, "program_copyright" },
- { TYPE_STRING, &sxi.program_company, "program_company" },
- { TYPE_STRING, &sxi.program_icon_file, "program_icon_file" },
- { TYPE_STRING, &sxi.default_graphics_set, "default_graphics_set" },
- { TYPE_STRING, &sxi.default_sounds_set, "default_sounds_set" },
- { TYPE_STRING, &sxi.default_music_set, "default_music_set" },
- { TYPE_STRING, &sxi.fallback_graphics_file, "fallback_graphics_file"},
- { TYPE_STRING, &sxi.fallback_sounds_file, "fallback_sounds_file" },
- { TYPE_STRING, &sxi.fallback_music_file, "fallback_music_file" },
- { TYPE_STRING, &sxi.default_level_series, "default_level_series" },
- { TYPE_BOOLEAN,&sxi.choose_from_top_leveldir, "choose_from_top_leveldir" },
- { TYPE_BOOLEAN,&sxi.show_scaling_in_title, "show_scaling_in_title" },
- { TYPE_INTEGER,&sxi.default_window_width, "default_window_width" },
- { TYPE_INTEGER,&sxi.default_window_height, "default_window_height" },
+ Warn("cannot save score for level %d", nr);
+
+ return;
+ }
+
+ fprintf(file, "%s\n\n", SCORE_COOKIE);
+
+ for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+ fprintf(file, "%d %s\n", scores.entry[i].score, scores.entry[i].name);
+
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
+}
+#endif
+
+static void SaveScore_VERS(FILE *file, struct ScoreInfo *scores)
+{
+ putFileVersion(file, scores->file_version);
+ putFileVersion(file, scores->game_version);
+}
+
+static void SaveScore_INFO(FILE *file, struct ScoreInfo *scores)
+{
+ int level_identifier_size = strlen(scores->level_identifier) + 1;
+ int i;
+
+ putFile16BitBE(file, level_identifier_size);
+
+ for (i = 0; i < level_identifier_size; i++)
+ putFile8Bit(file, scores->level_identifier[i]);
+
+ putFile16BitBE(file, scores->level_nr);
+ putFile16BitBE(file, scores->num_entries);
+}
+
+static void SaveScore_NAME(FILE *file, struct ScoreInfo *scores)
+{
+ int i, j;
+
+ for (i = 0; i < scores->num_entries; i++)
+ {
+ int name_size = strlen(scores->entry[i].name);
+
+ for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
+ putFile8Bit(file, (j < name_size ? scores->entry[i].name[j] : 0));
+ }
+}
+
+static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
+{
+ int i;
+
+ for (i = 0; i < scores->num_entries; i++)
+ putFile16BitBE(file, scores->entry[i].score);
+}
+
+static void SaveScore_SC4R(FILE *file, struct ScoreInfo *scores)
+{
+ int i;
+
+ for (i = 0; i < scores->num_entries; i++)
+ putFile32BitBE(file, scores->entry[i].score);
+}
+
+static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
+{
+ int i;
+
+ for (i = 0; i < scores->num_entries; i++)
+ putFile32BitBE(file, scores->entry[i].time);
+}
+
+static void SaveScore_TAPE(FILE *file, struct ScoreInfo *scores)
+{
+ int i, j;
+
+ for (i = 0; i < scores->num_entries; i++)
+ {
+ int size = strlen(scores->entry[i].tape_basename);
+
+ for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
+ putFile8Bit(file, (j < size ? scores->entry[i].tape_basename[j] : 0));
+ }
+}
+
+static void SaveScoreToFilename(char *filename)
+{
+ FILE *file;
+ int info_chunk_size;
+ int name_chunk_size;
+ int scor_chunk_size;
+ int sc4r_chunk_size;
+ int time_chunk_size;
+ int tape_chunk_size;
+ boolean has_large_score_values;
+ int i;
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Warn("cannot save score file '%s'", filename);
+
+ return;
+ }
+
+ info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
+ name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
+ scor_chunk_size = scores.num_entries * 2;
+ sc4r_chunk_size = scores.num_entries * 4;
+ time_chunk_size = scores.num_entries * 4;
+ tape_chunk_size = scores.num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
+
+ has_large_score_values = FALSE;
+ for (i = 0; i < scores.num_entries; i++)
+ if (scores.entry[i].score > 0xffff)
+ has_large_score_values = TRUE;
+
+ putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
+ putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
+
+ putFileChunkBE(file, "VERS", SCORE_CHUNK_VERS_SIZE);
+ SaveScore_VERS(file, &scores);
+
+ putFileChunkBE(file, "INFO", info_chunk_size);
+ SaveScore_INFO(file, &scores);
+
+ putFileChunkBE(file, "NAME", name_chunk_size);
+ SaveScore_NAME(file, &scores);
+
+ if (has_large_score_values)
+ {
+ putFileChunkBE(file, "SC4R", sc4r_chunk_size);
+ SaveScore_SC4R(file, &scores);
+ }
+ else
+ {
+ putFileChunkBE(file, "SCOR", scor_chunk_size);
+ SaveScore_SCOR(file, &scores);
+ }
+
+ putFileChunkBE(file, "TIME", time_chunk_size);
+ SaveScore_TIME(file, &scores);
+
+ putFileChunkBE(file, "TAPE", tape_chunk_size);
+ SaveScore_TAPE(file, &scores);
+
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
+}
+
+void SaveScore(int nr)
+{
+ char *filename = getScoreFilename(nr);
+ int i;
+
+ // used instead of "leveldir_current->subdir" (for network games)
+ InitScoreDirectory(levelset.identifier);
+
+ scores.file_version = FILE_VERSION_ACTUAL;
+ scores.game_version = GAME_VERSION_ACTUAL;
+
+ strncpy(scores.level_identifier, levelset.identifier, MAX_FILENAME_LEN);
+ scores.level_identifier[MAX_FILENAME_LEN] = '\0';
+ scores.level_nr = level_nr;
+
+ for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+ if (scores.entry[i].score == 0 &&
+ scores.entry[i].time == 0 &&
+ strEqual(scores.entry[i].name, EMPTY_PLAYER_NAME))
+ break;
+
+ scores.num_entries = i;
+
+ if (scores.num_entries == 0)
+ return;
+
+ SaveScoreToFilename(filename);
+}
+
+static void LoadServerScoreFromCache(int nr)
+{
+ struct ScoreEntry score_entry;
+ struct
+ {
+ void *value;
+ boolean is_string;
+ int string_size;
+ }
+ score_mapping[] =
+ {
+ { &score_entry.score, FALSE, 0 },
+ { &score_entry.time, FALSE, 0 },
+ { score_entry.name, TRUE, MAX_PLAYER_NAME_LEN },
+ { score_entry.tape_basename, TRUE, MAX_FILENAME_LEN },
+ { score_entry.tape_date, TRUE, MAX_ISO_DATE_LEN },
+ { &score_entry.id, FALSE, 0 },
+ { score_entry.platform, TRUE, MAX_PLATFORM_TEXT_LEN },
+ { score_entry.version, TRUE, MAX_VERSION_TEXT_LEN },
+ { score_entry.country_code, TRUE, MAX_COUNTRY_CODE_LEN },
+ { score_entry.country_name, TRUE, MAX_COUNTRY_NAME_LEN },
+
+ { NULL, FALSE, 0 }
+ };
+ char *filename = getScoreCacheFilename(nr);
+ SetupFileHash *score_hash = loadSetupFileHash(filename);
+ int i, j;
+
+ server_scores.num_entries = 0;
+
+ if (score_hash == NULL)
+ return;
+
+ for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+ {
+ score_entry = server_scores.entry[i];
+
+ for (j = 0; score_mapping[j].value != NULL; j++)
+ {
+ char token[10];
+
+ sprintf(token, "%02d.%d", i, j);
+
+ char *value = getHashEntry(score_hash, token);
+
+ if (value == NULL)
+ continue;
+
+ if (score_mapping[j].is_string)
+ {
+ char *score_value = (char *)score_mapping[j].value;
+ int value_size = score_mapping[j].string_size;
+
+ strncpy(score_value, value, value_size);
+ score_value[value_size] = '\0';
+ }
+ else
+ {
+ int *score_value = (int *)score_mapping[j].value;
+
+ *score_value = atoi(value);
+ }
+
+ server_scores.num_entries = i + 1;
+ }
+
+ server_scores.entry[i] = score_entry;
+ }
+
+ freeSetupFileHash(score_hash);
+}
+
+void LoadServerScore(int nr, boolean download_score)
+{
+ if (!setup.use_api_server)
+ return;
+
+ // always start with reliable default values
+ setServerScoreInfoToDefaults();
+
+ // 1st step: load server scores from cache file (which may not exist)
+ // (this should prevent reading it while the thread is writing to it)
+ LoadServerScoreFromCache(nr);
+
+ if (download_score && runtime.use_api_server)
+ {
+ // 2nd step: download server scores from score server to cache file
+ // (as thread, as it might time out if the server is not reachable)
+ ApiGetScoreAsThread(nr);
+ }
+}
+
+void PrepareScoreTapesForUpload(char *leveldir_subdir)
+{
+ MarkTapeDirectoryUploadsAsIncomplete(leveldir_subdir);
+
+ // if score tape not uploaded, ask for uploading missing tapes later
+ if (!setup.has_remaining_tapes)
+ setup.ask_for_remaining_tapes = TRUE;
+
+ setup.provide_uploading_tapes = TRUE;
+ setup.has_remaining_tapes = TRUE;
+
+ SaveSetup_ServerSetup();
+}
+
+void SaveServerScore(int nr, boolean tape_saved)
+{
+ if (!runtime.use_api_server)
+ {
+ PrepareScoreTapesForUpload(leveldir_current->subdir);
+
+ return;
+ }
+
+ ApiAddScoreAsThread(nr, tape_saved, NULL);
+}
+
+void SaveServerScoreFromFile(int nr, boolean tape_saved,
+ char *score_tape_filename)
+{
+ if (!runtime.use_api_server)
+ return;
+
+ ApiAddScoreAsThread(nr, tape_saved, score_tape_filename);
+}
+
+void LoadLocalAndServerScore(int nr, boolean download_score)
+{
+ int last_added_local = scores.last_added_local;
+ boolean force_last_added = scores.force_last_added;
+
+ // needed if only showing server scores
+ setScoreInfoToDefaults();
+
+ if (!strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_SERVER_ONLY))
+ LoadScore(nr);
+
+ // restore last added local score entry (before merging server scores)
+ scores.last_added = scores.last_added_local = last_added_local;
+
+ if (setup.use_api_server &&
+ !strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_LOCAL_ONLY))
+ {
+ // load server scores from cache file and trigger update from server
+ LoadServerScore(nr, download_score);
+
+ // merge local scores with scores from server
+ MergeServerScore();
+ }
+
+ if (force_last_added)
+ scores.force_last_added = force_last_added;
+}
+
+
+// ============================================================================
+// setup file functions
+// ============================================================================
+
+#define TOKEN_STR_PLAYER_PREFIX "player_"
+
+
+static struct TokenInfo global_setup_tokens[] =
+{
+ {
+ TYPE_STRING,
+ &setup.player_name, "player_name"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.multiple_users, "multiple_users"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.sound, "sound"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.sound_loops, "repeating_sound_loops"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.sound_music, "background_music"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.sound_simple, "simple_sound_effects"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.toons, "toons"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.scroll_delay, "scroll_delay"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.forced_scroll_delay, "forced_scroll_delay"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.scroll_delay_value, "scroll_delay_value"
+ },
+ {
+ TYPE_STRING,
+ &setup.engine_snapshot_mode, "engine_snapshot_mode"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.engine_snapshot_memory, "engine_snapshot_memory"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.fade_screens, "fade_screens"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.autorecord, "automatic_tape_recording"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.auto_pause_on_start, "auto_pause_on_start"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.show_titlescreen, "show_titlescreen"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.quick_doors, "quick_doors"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.team_mode, "team_mode"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.handicap, "handicap"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.skip_levels, "skip_levels"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.increment_levels, "increment_levels"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.auto_play_next_level, "auto_play_next_level"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.count_score_after_game, "count_score_after_game"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.show_scores_after_game, "show_scores_after_game"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.time_limit, "time_limit"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.fullscreen, "fullscreen"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.window_scaling_percent, "window_scaling_percent"
+ },
+ {
+ TYPE_STRING,
+ &setup.window_scaling_quality, "window_scaling_quality"
+ },
+ {
+ TYPE_STRING,
+ &setup.screen_rendering_mode, "screen_rendering_mode"
+ },
+ {
+ TYPE_STRING,
+ &setup.vsync_mode, "vsync_mode"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.ask_on_escape, "ask_on_escape"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.ask_on_escape_editor, "ask_on_escape_editor"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.ask_on_game_over, "ask_on_game_over"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.ask_on_quit_game, "ask_on_quit_game"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.ask_on_quit_program, "ask_on_quit_program"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.quick_switch, "quick_player_switch"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.input_on_focus, "input_on_focus"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.prefer_aga_graphics, "prefer_aga_graphics"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.prefer_extra_panel_items, "prefer_extra_panel_items"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.game_speed_extended, "game_speed_extended"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.game_frame_delay, "game_frame_delay"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.sp_show_border_elements, "sp_show_border_elements"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.small_game_graphics, "small_game_graphics"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.show_load_save_buttons, "show_load_save_buttons"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.show_undo_redo_buttons, "show_undo_redo_buttons"
+ },
+ {
+ TYPE_STRING,
+ &setup.scores_in_highscore_list, "scores_in_highscore_list"
+ },
+ {
+ TYPE_STRING,
+ &setup.graphics_set, "graphics_set"
+ },
+ {
+ TYPE_STRING,
+ &setup.sounds_set, "sounds_set"
+ },
+ {
+ TYPE_STRING,
+ &setup.music_set, "music_set"
+ },
+ {
+ TYPE_SWITCH3,
+ &setup.override_level_graphics, "override_level_graphics"
+ },
+ {
+ TYPE_SWITCH3,
+ &setup.override_level_sounds, "override_level_sounds"
+ },
+ {
+ TYPE_SWITCH3,
+ &setup.override_level_music, "override_level_music"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.volume_simple, "volume_simple"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.volume_loops, "volume_loops"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.volume_music, "volume_music"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.network_mode, "network_mode"
+ },
+ {
+ TYPE_PLAYER,
+ &setup.network_player_nr, "network_player"
+ },
+ {
+ TYPE_STRING,
+ &setup.network_server_hostname, "network_server_hostname"
+ },
+ {
+ TYPE_STRING,
+ &setup.touch.control_type, "touch.control_type"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.touch.move_distance, "touch.move_distance"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.touch.drop_distance, "touch.drop_distance"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.touch.transparency, "touch.transparency"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.touch.draw_outlined, "touch.draw_outlined"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.touch.draw_pressed, "touch.draw_pressed"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.touch.grid_ysize[1], "touch.virtual_buttons.1.ysize"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.touch.overlay_buttons, "touch.overlay_buttons"
+ },
+};
+
+static struct TokenInfo auto_setup_tokens[] =
+{
+ {
+ TYPE_INTEGER,
+ &setup.auto_setup.editor_zoom_tilesize, "editor.zoom_tilesize"
+ },
+};
+
+static struct TokenInfo server_setup_tokens[] =
+{
+ {
+ TYPE_STRING,
+ &setup.player_uuid, "player_uuid"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.player_version, "player_version"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.use_api_server, TEST_PREFIX "use_api_server"
+ },
+ {
+ TYPE_STRING,
+ &setup.api_server_hostname, TEST_PREFIX "api_server_hostname"
+ },
+ {
+ TYPE_STRING,
+ &setup.api_server_password, TEST_PREFIX "api_server_password"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.ask_for_uploading_tapes, TEST_PREFIX "ask_for_uploading_tapes"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.ask_for_remaining_tapes, TEST_PREFIX "ask_for_remaining_tapes"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.provide_uploading_tapes, TEST_PREFIX "provide_uploading_tapes"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.ask_for_using_api_server,TEST_PREFIX "ask_for_using_api_server"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.has_remaining_tapes, TEST_PREFIX "has_remaining_tapes"
+ },
+};
+
+static struct TokenInfo editor_setup_tokens[] =
+{
+ {
+ TYPE_SWITCH,
+ &setup.editor.el_classic, "editor.el_classic"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor.el_custom, "editor.el_custom"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor.el_user_defined, "editor.el_user_defined"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor.el_dynamic, "editor.el_dynamic"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor.el_headlines, "editor.el_headlines"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor.show_element_token, "editor.show_element_token"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor.show_read_only_warning, "editor.show_read_only_warning"
+ },
+};
+
+static struct TokenInfo editor_cascade_setup_tokens[] =
+{
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_bd, "editor.cascade.el_bd"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_em, "editor.cascade.el_em"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_emc, "editor.cascade.el_emc"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_rnd, "editor.cascade.el_rnd"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_sb, "editor.cascade.el_sb"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_sp, "editor.cascade.el_sp"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_dc, "editor.cascade.el_dc"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_dx, "editor.cascade.el_dx"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_mm, "editor.cascade.el_mm"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_df, "editor.cascade.el_df"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_chars, "editor.cascade.el_chars"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_steel_chars, "editor.cascade.el_steel_chars"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_ce, "editor.cascade.el_ce"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_ge, "editor.cascade.el_ge"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_es, "editor.cascade.el_es"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_ref, "editor.cascade.el_ref"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_user, "editor.cascade.el_user"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_dynamic, "editor.cascade.el_dynamic"
+ },
+};
+
+static struct TokenInfo shortcut_setup_tokens[] =
+{
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.save_game, "shortcut.save_game"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.load_game, "shortcut.load_game"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.restart_game, "shortcut.restart_game"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.pause_before_end, "shortcut.pause_before_end"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.toggle_pause, "shortcut.toggle_pause"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.focus_player[0], "shortcut.focus_player_1"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.focus_player[1], "shortcut.focus_player_2"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.focus_player[2], "shortcut.focus_player_3"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.focus_player[3], "shortcut.focus_player_4"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.focus_player_all, "shortcut.focus_player_all"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.tape_eject, "shortcut.tape_eject"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.tape_extra, "shortcut.tape_extra"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.tape_stop, "shortcut.tape_stop"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.tape_pause, "shortcut.tape_pause"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.tape_record, "shortcut.tape_record"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.tape_play, "shortcut.tape_play"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.sound_simple, "shortcut.sound_simple"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.sound_loops, "shortcut.sound_loops"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.sound_music, "shortcut.sound_music"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.snap_left, "shortcut.snap_left"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.snap_right, "shortcut.snap_right"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.snap_up, "shortcut.snap_up"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.snap_down, "shortcut.snap_down"
+ },
+};
+
+static struct SetupInputInfo setup_input;
+static struct TokenInfo player_setup_tokens[] =
+{
+ {
+ TYPE_BOOLEAN,
+ &setup_input.use_joystick, ".use_joystick"
+ },
+ {
+ TYPE_STRING,
+ &setup_input.joy.device_name, ".joy.device_name"
+ },
+ {
+ TYPE_INTEGER,
+ &setup_input.joy.xleft, ".joy.xleft"
+ },
+ {
+ TYPE_INTEGER,
+ &setup_input.joy.xmiddle, ".joy.xmiddle"
+ },
+ {
+ TYPE_INTEGER,
+ &setup_input.joy.xright, ".joy.xright"
+ },
+ {
+ TYPE_INTEGER,
+ &setup_input.joy.yupper, ".joy.yupper"
+ },
+ {
+ TYPE_INTEGER,
+ &setup_input.joy.ymiddle, ".joy.ymiddle"
+ },
+ {
+ TYPE_INTEGER,
+ &setup_input.joy.ylower, ".joy.ylower"
+ },
+ {
+ TYPE_INTEGER,
+ &setup_input.joy.snap, ".joy.snap_field"
+ },
+ {
+ TYPE_INTEGER,
+ &setup_input.joy.drop, ".joy.place_bomb"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup_input.key.left, ".key.move_left"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup_input.key.right, ".key.move_right"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup_input.key.up, ".key.move_up"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup_input.key.down, ".key.move_down"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup_input.key.snap, ".key.snap_field"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup_input.key.drop, ".key.place_bomb"
+ },
+};
+
+static struct TokenInfo system_setup_tokens[] =
+{
+ {
+ TYPE_STRING,
+ &setup.system.sdl_renderdriver, "system.sdl_renderdriver"
+ },
+ {
+ TYPE_STRING,
+ &setup.system.sdl_videodriver, "system.sdl_videodriver"
+ },
+ {
+ TYPE_STRING,
+ &setup.system.sdl_audiodriver, "system.sdl_audiodriver"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.system.audio_fragment_size, "system.audio_fragment_size"
+ },
+};
+
+static struct TokenInfo internal_setup_tokens[] =
+{
+ {
+ TYPE_STRING,
+ &setup.internal.program_title, "program_title"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.program_version, "program_version"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.program_author, "program_author"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.program_email, "program_email"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.program_website, "program_website"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.program_copyright, "program_copyright"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.program_company, "program_company"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.program_icon_file, "program_icon_file"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.default_graphics_set, "default_graphics_set"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.default_sounds_set, "default_sounds_set"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.default_music_set, "default_music_set"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.fallback_graphics_file, "fallback_graphics_file"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.fallback_sounds_file, "fallback_sounds_file"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.fallback_music_file, "fallback_music_file"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.default_level_series, "default_level_series"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.internal.default_window_width, "default_window_width"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.internal.default_window_height, "default_window_height"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.choose_from_top_leveldir, "choose_from_top_leveldir"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.show_scaling_in_title, "show_scaling_in_title"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.create_user_levelset, "create_user_levelset"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.menu_game, "menu_game"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.menu_editor, "menu_editor"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.menu_graphics, "menu_graphics"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.menu_sound, "menu_sound"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.menu_artwork, "menu_artwork"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.menu_input, "menu_input"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.menu_touch, "menu_touch"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.menu_shortcuts, "menu_shortcuts"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.menu_exit, "menu_exit"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.menu_save_and_exit, "menu_save_and_exit"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.info_title, "info_title"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.info_elements, "info_elements"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.info_music, "info_music"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.info_credits, "info_credits"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.info_program, "info_program"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.info_version, "info_version"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.info_levelset, "info_levelset"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.info_exit, "info_exit"
+ },