- char *player_name_raw = score_entry->name;
- char *player_uuid_raw = setup.player_uuid;
-
- if (options.player_name != NULL)
- {
- player_name_raw = options.player_name;
- player_uuid_raw = "";
- }
-
- char *levelset_identifier = getEscapedJSON(leveldir_current->identifier);
- char *levelset_name = getEscapedJSON(leveldir_current->name);
- char *levelset_author = getEscapedJSON(leveldir_current->author);
- char *level_name = getEscapedJSON(level.name);
- char *level_author = getEscapedJSON(level.author);
- char *player_name = getEscapedJSON(player_name_raw);
- char *player_uuid = getEscapedJSON(player_uuid_raw);
-
- snprintf(request->body, MAX_HTTP_BODY_SIZE,
- "{\n"
- "%s"
- " \"game_version\": \"%s\",\n"
- " \"levelset_identifier\": \"%s\",\n"
- " \"levelset_name\": \"%s\",\n"
- " \"levelset_author\": \"%s\",\n"
- " \"levelset_num_levels\": \"%d\",\n"
- " \"levelset_first_level\": \"%d\",\n"
- " \"level_nr\": \"%d\",\n"
- " \"level_name\": \"%s\",\n"
- " \"level_author\": \"%s\",\n"
- " \"rate_time_over_score\": \"%d\",\n"
- " \"player_name\": \"%s\",\n"
- " \"player_uuid\": \"%s\",\n"
- " \"score\": \"%d\",\n"
- " \"time\": \"%d\",\n"
- " \"tape_basename\": \"%s\",\n"
- " \"tape\": \"%s\"\n"
- "}\n",
- getPasswordJSON(setup.api_server_password),
- getProgramRealVersionString(),
- levelset_identifier,
- levelset_name,
- levelset_author,
- leveldir_current->levels,
- leveldir_current->first_level,
- level_nr,
- level_name,
- level_author,
- level.rate_time_over_score,
- player_name,
- player_uuid,
- score_entry->score,
- score_entry->time,
- score_entry->tape_basename,
- tape_base64);
-
- checked_free(tape_base64);
-
- checked_free(levelset_identifier);
- checked_free(levelset_name);
- checked_free(levelset_author);
- checked_free(level_name);
- checked_free(level_author);
- checked_free(player_name);
- checked_free(player_uuid);
-
- ConvertHttpRequestBodyToServerEncoding(request);
-
- if (!DoHttpRequest(request, response))
- {
- Error("HTTP request failed: %s", GetHttpError());
-
- return;
- }
-
- if (!HTTP_SUCCESS(response->status_code))
- {
- Error("server failed to handle request: %d %s",
- response->status_code,
- response->status_text);
-
- return;
- }
-
- server_scores.uploaded = TRUE;
-}
-
-static void UploadScoreToServer(int level_nr, char *score_tape_filename,
- struct ScoreEntry *score_entry)
-{
- struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
- struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
-
- UploadScoreToServerExt(request, response,
- level_nr, score_tape_filename, score_entry);
-
- checked_free(request);
- checked_free(response);
-}
-
-struct UploadScoreToServerThreadData
-{
- int level_nr;
- char *score_tape_filename;
- struct ScoreEntry score_entry;
-};
-
-static int UploadScoreToServerThread(void *data_raw)
-{
- struct UploadScoreToServerThreadData *data = data_raw;
-
- UploadScoreToServer(data->level_nr,
- data->score_tape_filename,
- &data->score_entry);
-
- checked_free(data->score_tape_filename);
- checked_free(data);
-
- return 0;
-}
-
-static void UploadScoreToServerAsThread(int nr, char *score_tape_filename)
-{
- struct UploadScoreToServerThreadData *data =
- checked_malloc(sizeof(struct UploadScoreToServerThreadData));
- struct ScoreEntry *score_entry = &scores.entry[scores.last_added];
-
- if (score_tape_filename == NULL)
- score_tape_filename = getScoreTapeFilename(score_entry->tape_basename, nr);
-
- data->level_nr = nr;
- data->score_entry = *score_entry;
- data->score_tape_filename = getStringCopy(score_tape_filename);
-
- ExecuteAsThread(UploadScoreToServerThread,
- "UploadScoreToServer", data,
- "upload score to server");
-}
-
-void SaveServerScore(int nr)
-{
- if (!runtime.api_server)
- return;
-
- UploadScoreToServerAsThread(nr, NULL);